Duplicate Index Removal in Graphics Input Assembler

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Solution Overview

Problem

Graphics processing systems face inefficiencies due to the need to quickly and efficiently process input indices for rendering three-dimensional graphics, particularly in identifying and removing duplicate indices to optimize parallel processing in graphics hardware.

Innovation Solution

The method involves dividing indices into chunks and examining each index within a reuse depth sliding window to identify matches, assigning unique position values, and transmitting only unique indices to the vertex shader stage for processing, thereby removing duplicates and optimizing the graphics processing pipeline.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If all indices are processed by the vertex shader stage, then complete rendering is achieved, but redundant vertex shading operations occur due to duplicate indices

Engineering Contradiction:
Improverendering throughputVSAvoidwasted vertex shading operations
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The input assembler stage performs preliminary identification and removal of duplicate indices before the data reaches the vertex shader stage. By examining the index stream and comparing indices against a sliding window of previously seen indices, the system eliminates duplicates in advance, preventing redundant vertex shading operations and improving overall rendering efficiency

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts and removes duplicate indices from the index stream at the input assembler stage. By identifying indices that have already been processed and removing them before vertex shading, the system separates useful unique indices from redundant duplicates, allowing the vertex shader to process only necessary data

Inventive Principle:
Principle #2Taking out (Extraction)

2Productivity

If duplicate indices are identified and removed, then processing efficiency is improved, but additional processing steps are required in the input assembler stage

Engineering Contradiction:
Improveindex processing efficiencyVSAvoidinput assembler complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The index processing is segmented into distinct functional components within the input assembler stage: a sliding window maintenance unit that tracks recent indices, a comparison unit that identifies duplicates, and a filtering unit that removes redundant indices. This segmentation allows the complexity to be organized into manageable, specialized modules that work together efficiently

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary sliding window structure that mediates between the raw index stream and the vertex shader stage. This sliding window acts as a buffer and comparison reference, enabling duplicate detection without requiring complex global analysis of the entire index stream, thus managing complexity through a simple yet effective intermediary mechanism

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10049487B2Identifying duplicate indices in an input index stream
Publication Date: 2018.08.14 ADVANCED MICRO DEVICES INC
  • US10049487B2 patent drawing
  • US10049487B2 patent drawing
  • US10049487B2 patent drawing

AI summary

Techniques for removing duplicate indices from an index stream are disclosed. The techniques involve dividing the indices into chunks. For any particular chunk, the techniques involve examining each index in the chunk to determine whether a “match” exists for that index within a reuse depth sliding window. The reuse depth sliding window includes a fixed number of indices immediately prior to the index being examined for a match. If a match exists, then the index is marked as non-unique and is assigned a position value equal to the position value of the matching index. If a match does not exist, then the index is marked as unique and assigned the next available position value for the chunk. After assigning position values to indices in a chunk, the indices in the chunk are transmitted to a vertex shader stage for processing in the order indicated by the position values.