Dynamic 3D Base Building in Action Games
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Solution Overview
Problem
Existing two-dimensional strategy games lack immersive three-dimensional combat and dynamic base building capabilities, limiting player engagement and gameplay depth.
Innovation Solution
A three-dimensional action game that allows users to dynamically build and defend bases, featuring interconnected three-dimensional sections and upgradeable defenses, enabling players to create and infiltrate complex base structures with varying levels of difficulty.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If two-dimensional strategy games are used for base building, then base construction functionality is provided, but combat immersion and gameplay depth are limited
Solution Approach 1:
The patent transitions from two-dimensional base building interfaces to three-dimensional combat environments. Players construct bases using 2D planning tools, then experience these bases as fully realized 3D structures during combat sequences, enabling immersive spatial engagement while maintaining strategic planning capabilities.
Solution Approach 2:
The game separates base construction and combat into distinct phases. The base building phase uses simplified 2D interfaces for strategic planning, while the combat phase activates full 3D environments with physics-based ballistics, allowing each phase to optimize for its specific gameplay requirements without compromising the other.
2Ease of operation
If pre-fabricated base sections are provided by the manufacturer, then base construction is simplified, but player customization and strategic depth are reduced
Solution Approach 1:
The base construction system evolves from static pre-fabricated sections to dynamic player-assembled structures. Players begin with basic pre-fabricated components but progressively unlock the ability to design and construct customized base layouts, defenses, and interiors as they advance through the game, adapting their bases to specific strategic needs.
Solution Approach 2:
The game provides pre-fabricated base sections and defense components that players can select and assemble before combat scenarios begin. This preliminary construction phase allows players to strategize and configure their bases according to anticipated threats and gameplay objectives.
3Ease of manufacture
If bases are static structures, then game development is simplified, but replayability and strategic variation are limited
Solution Approach 1:
Bases transition from static architectural structures to dynamic combat environments. During infiltration sequences, bases become active spaces with moving defenders, changing lighting conditions, destructible elements, and adaptive defense mechanisms that respond to player actions, significantly increasing replayability through procedural generation and player-driven modifications.
Data Source
AI summary
Systems and methods for hosting a game are disclosed in which a user is granted a first base comprising a three-dimensional section with a base target. Game credit is earned through successful completion of campaigns in which the user, posed as an avatar, fights against a plurality of defendants of a second base in a three dimensional action format in which the avatar and the plurality of defendants use weapons against each other. The user is provided with a description of base upgrades, including three-dimensional pre-fabricated sections that can be dynamically added to the first base, and associated costs for the upgrades. Upon selection a base upgrade, the associated cost of the selected upgrade is deducted from the game credit accrued by the user. The first base is augmented with the selected base upgrade thereby augmenting a defense of the first base.


