Dynamic 3D Environment Generation for Immersive VR Media
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Solution Overview
Problem
Current virtual reality systems provide a static and passive experience when viewing 2D media content, failing to fully utilize their immersive capabilities.
Innovation Solution
A computer-implemented method that generates a three-dimensional virtual environment based on content metadata, incorporating 3D elements and customizable settings to enhance user interaction and immersion, allowing users to engage with 2D media content as if they are 'inside' the content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a fixed 3D environment is generated and 2D media content is projected onto a virtual display screen, then the user can view media content in a VR setting, but the interaction between the user and the VR environment remains minimal and the experience is static and passive
Solution Approach 1:
The patent transforms the static fixed 3D environment into a dynamic one that automatically adapts to the media content being viewed. The system analyzes media content characteristics (genre, mood, scene type) and dynamically generates or modifies 3D environment elements such as virtual furniture, lighting conditions, weather effects, and background scenes to match the content, thereby enhancing user interaction without requiring complex manual configuration
Solution Approach 2:
The VR system performs self-service by automatically analyzing the media content metadata and generating appropriate 3D environment elements without user intervention. The system autonomously selects and configures virtual objects, adjusts environmental parameters, and creates immersive scenarios based on the media content being played, reducing the need for complex user setup while improving adaptability
2Adaptability or versatility
If the VR system provides a static fixed 3D environment, then the system complexity is low, but the user experience is passive and does not fully utilize immersive capabilities
Solution Approach 1:
The system performs preliminary action by pre-analyzing media content metadata (genre, mood, scene descriptions) before the user views the content. Based on this preliminary analysis, the system pre-generates or pre-configures appropriate 3D environment elements and virtual objects that will enhance the immersive experience, so that when the user starts viewing, the environment is already optimized for the specific content
Solution Approach 2:
The patent implements parameter changes by dynamically adjusting various environmental parameters (lighting intensity, color temperature, virtual object positions, weather conditions, background audio) based on the media content characteristics. The system modifies these parameters in real-time or near-real-time to create different immersive atmospheres that match the mood and genre of the content being viewed
Data Source
AI summary
Various embodiments of the invention disclosed herein provide techniques for generating a three-dimensional virtual environment. A 3D object/effects generator executing on a client device receives a media content item. The 3D object/effects generator receives content metadata associated with the media content item. The 3D object/effects generator generates at least a portion of a 3D virtual environment based on the content metadata. The 3D object/effects generator displays the media content item and the at least a portion of the 3D virtual environment on a display associated with a virtual reality device.


