Dynamic Action Parameter Switching for Game Character Control

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Solution Overview

Problem

In games where characters perform autonomous actions, the limited number of action patterns can lead to a decrease in gameplay fun.

Innovation Solution

An information processing program that determines whether a preset condition is satisfied and sets first and second action parameters for a character, allowing for special operation patterns to be invoked based on these conditions, enabling players to select and change action parameters to enhance gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the number of action patterns for autonomous characters is kept small to simplify game control, then the ease of operation is improved, but the gameplay fun and diversity deteriorate

Engineering Contradiction:
Improveease of character controlVSAvoiddiversity of action patterns
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic parameter adjustment where action parameters are not fixed but can be modified based on game conditions. The system dynamically changes action parameters according to satisfaction of specific conditions, allowing characters to adapt their behavior patterns in real-time while maintaining simple player input requirements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The core invention involves changing action parameters (first action parameter and second action parameter) based on whether specific conditions are satisfied. This parameter change mechanism allows the same character to exhibit different action patterns without requiring players to learn multiple control schemes, thus maintaining ease of operation while increasing action diversity.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If action parameters are fixed for autonomous characters, then the device complexity is reduced, but the gameplay engagement and fun deteriorate

Engineering Contradiction:
Improvecomplexity of action parameter managementVSAvoidgameplay diversity
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system pre-defines multiple action parameters (first and second action parameters) and their associated conditions before gameplay begins. This preliminary setup allows the game to automatically select appropriate action patterns during play without requiring complex real-time decision-making systems, thus keeping device complexity low while maintaining gameplay diversity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback mechanism where the system continuously monitors whether specific conditions are satisfied and automatically adjusts action parameters accordingly. This feedback loop enables the game to respond to player actions and game states dynamically, creating engaging and diverse gameplay experiences without requiring complex manual intervention.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If special operation patterns are added to characters to enhance gameplay fun, then the adaptability improves, but the device complexity increases

Engineering Contradiction:
Improvenumber of operation patternsVSAvoidcomplexity of parameter setting system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal parameter management system where the same mechanism (condition checking and parameter switching) handles all action patterns. The first action parameter and second action parameter serve multiple functions across different game scenarios, allowing the system to support diverse operation patterns without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240408495A1Non-transitory computer readable medium, information processing method, game device, and information processing system
Publication Date: 2024.12.12 CYGAMES INC
  • US20240408495A1 patent drawing
  • US20240408495A1 patent drawing
  • US20240408495A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: processing for determining whether or not a preset specific condition is satisfied in a prescribed game; processing for setting an action parameter for a character among a plurality of action parameters, each of the plurality of action parameters serving as a parameter for determining autonomous operation of the character, a first action parameter being set for the character among the plurality of action parameters in the case where the specific condition is not satisfied, and a second action parameter associated with the first action parameter being set for the character among the plurality of action parameters in the case where the specific condition is satisfied; and processing for controlling the operation of the character in the prescribed game on the basis of the action parameter set for the character.