Dynamic Active Area Expansion in Slot Gaming Systems

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Solution Overview

Problem

There is a need to develop new and interesting features and bonus games for electronic gaming machines to enhance player engagement and operator profitability.

Innovation Solution

A gaming system and method that includes an active and inactive symbol display area, where the active area increases in size to include additional randomly generated symbols from the inactive area in response to a triggering event, leading to enhanced awards and repeated triggering opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the symbol display area is expanded to include more symbols from the inactive area, then the chances for enhanced awards are improved, but the complexity of the game system increases

Engineering Contradiction:
Improvechances for enhanced awardsVSAvoidcomplexity of game system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The symbol display area dynamically transitions from a static configuration to a dynamic one where the active area expands based on triggering events. The system adjusts the display configuration in real-time by transitioning symbols from the inactive area to the active area, creating an evolving gaming experience that adapts to player actions and random events.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The symbol display area is segmented into distinct active and inactive regions. This segmentation allows the system to manage different states of symbol display, where the active area contains symbols that determine award outcomes and the inactive area serves as a reservoir that can be activated. The segmentation enables controlled expansion of the active area while maintaining system organization.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the active area increases in size through repeated triggering events, then player engagement is enhanced, but the duration of the game state increases

Engineering Contradiction:
Improveplayer engagementVSAvoidduration of game state
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The system employs periodic triggering events that cause the active area to expand in cycles. Each triggering event activates a new phase of the game state, creating a rhythm of expansion and contraction. This periodic action maintains player engagement through repeated opportunities to win enhanced awards while managing the overall duration through structured cycles rather than continuous expansion.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12333909B2Electronic gaming systems and methods
Publication Date: 2025.06.17 CONG AIMIN
  • US12333909B2 patent drawing
  • US12333909B2 patent drawing
  • US12333909B2 patent drawing

AI summary

Systems and method for providing a slot-type game in which a game outcome is reached that includes an active area and an inactive area, with any awards being determined by the position of randomly generated symbols in the active area, the active area increasing in size to include additional positions of randomly generated symbols from the inactive area responsive to an occurrence of a triggering event, wherein the triggering event is based on the satisfaction of a preset criteria associated with the active area of the game outcome, may result in enhanced awards and may be triggered one or more instances thereafter by the satisfaction of the preset criteria associated with the increased active area, each instance of being triggered resulting in the active area increasing in size until a maximum active area is achieved.