Dynamic Application Content Display for Lower Device Power Use

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Solution Overview

Problem

Electronic devices face inefficiencies in power consumption due to the need to launch applications and navigate to relevant sections for information display, and miniaturized interfaces provide limited updates, which can be power-intensive.

Innovation Solution

Implementing power-aware generation of visual arrangements of graphical elements on electronic devices based on user power consumption, using data extensions to provide updates while the full user interface is inactive, and adjusting display settings like brightness and resolution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If applications are launched and full user interface is displayed to access information, then complete information access is achieved, but power consumption increases

Engineering Contradiction:
Improveinformation access completenessVSAvoidpower consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent segments the user interface into a full UI and a miniaturized UI that can function independently. The miniaturized UI allows users to access key information and controls without launching the complete application, thereby reducing power consumption while maintaining essential information access.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements partial action by providing a miniaturized version of the user interface that delivers a subset of full functionality. This partial UI enables users to perform common tasks and access critical information without the overhead of loading and running the complete application, thus reducing energy usage.

Inventive Principle:
Principle #16Partial or excessive action

2Use of energy by moving object

If miniaturized user interface is used to display updates, then power consumption is reduced, but information display capability is limited

Engineering Contradiction:
Improvepower consumptionVSAvoidinformation display capability
Core Design Contradiction:
Use of energy by moving objectVSLoss of information

Solution Approach 1:

The patent makes the user interface dynamic by allowing seamless transitions between the miniaturized UI and the full UI. The system can adaptively switch between these modes based on user interaction, information complexity, and power availability, ensuring that the interface provides adequate information display capability while optimizing power consumption.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The miniaturized UI serves as an intermediary between the full application and the user. It provides a simplified view that can be expanded into the complete interface when needed, acting as a power-efficient gateway that maintains access to full functionality while reducing energy consumption during normal operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If full user interface is launched to access application information, then complete functionality is available, but launch time and navigation time increase

Engineering Contradiction:
Improvefunctionality accessibilityVSAvoidlaunch time and navigation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements preliminary action by pre-loading and maintaining a miniaturized UI that is ready for immediate use. This miniaturized interface provides essential functionality without requiring the user to wait for application launch or navigate through multiple screens, thus reducing access time while maintaining ease of operation for common tasks.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12379763B2Power-efficient dynamic application content display for electronic devices
Publication Date: 2025.08.05 APPLE INC
  • US12379763B2 patent drawing
  • US12379763B2 patent drawing
  • US12379763B2 patent drawing

AI summary

Aspects of the subject technology relate to power consuming processes of electronic devices. For example, an electronic device may create, initiate, and/or modify a power consuming process of the electronic device, based in part on user power consumption information that indicates a typical amount of power consumed by a user of the electronic device. The electronic device may recommend increases in power consumption for low power consumption users and/or decreases in power consumption for high power consumption users. A power consumption process may include a visual arrangement of graphical elements that each display periodically, occasionally, and/or continuously updated information from the application, when a full user interface of the application is not displayed.