Dynamic AR Object Timing for Motion-Based Readability

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Solution Overview

Problem

In augmented reality (AR) systems, objects displayed in the field of view (FOV) often disappear before the user has a chance to fully read or comprehend the associated information due to the user's movement relative to the physical object, leading to incomplete information consumption.

Innovation Solution

A computer-implemented method that dynamically adjusts the display of AR objects based on user attributes, such as reading speed and interest, and the relative velocity and direction of the user and physical objects, ensuring the AR objects remain visible for the necessary duration to allow complete comprehension.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If the user moves quickly relative to the physical object, then the system responsiveness and user mobility are improved, but the AR object disappears from the field of view before the user can fully comprehend the information

Engineering Contradiction:
Improveuser movement speedVSAvoidinformation consumption time
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The system performs preliminary actions by detecting when a physical object is about to exit the field of view and proactively extends the AR object display beyond the normal visibility period. The processor determines that the physical object will exit the field of view and maintains the AR object display for an additional time period, ensuring the user has sufficient time to comprehend the information before the object disappears.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts the display duration of AR objects based on real-time conditions. Instead of using a fixed display time, the processor continuously monitors the physical object's position and calculates the time until it exits the field of view, then adaptively extends the AR object display duration. This dynamic adjustment ensures optimal information presentation regardless of the user's movement speed or the object's position.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If the AR object display duration is extended to allow complete reading, then the information comprehension is improved, but the AR object may remain visible after the physical object has left the field of view, causing distraction

Engineering Contradiction:
Improveinformation completenessVSAvoidvisual distraction
Core Design Contradiction:
Loss of informationVSObject-generated harmful factors

Solution Approach 1:

The system performs preliminary detection of the physical object's exit timing and proactively manages the AR object display duration. By calculating when the physical object will exit the field of view, the system extends the AR object display just enough time to ensure complete information comprehension, then automatically removes it. This preliminary action prevents both information loss and post-exit distraction.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors the physical object's position and field of view boundaries, using this feedback to dynamically adjust the AR object display timing. The processor calculates the time until the physical object exits and uses this information to determine the optimal display extension duration, creating a feedback loop that balances information completeness with visual distraction prevention.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12450785B2Velocity based dynamic augmented reality object adjustment
Publication Date: 2025.10.21 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12450785B2 patent drawing
  • US12450785B2 patent drawing
  • US12450785B2 patent drawing

AI summary

A computer-implemented method for displaying an augmented reality (AR) object is disclosed. The computer-implemented method includes identifying a physical object of interest in a user's AR field of view (FOV), determining an amount of time required for the physical object of interest to be displayed within the user's AR FOV, based on the user's relative position and movement with respect to the physical object of interest, determining the physical object of interest is no longer in the user's physical FOV prior to an expiration of the determined amount of time required for the physical object to be displayed within the user's AR FOV, and displaying a digital object corresponding to the physical object of interest in the users AR FOV until the determined amount of time required for the physical object to be displayed within the user's AR FOV has expired.