Dynamic Attribute Assignment in Wagering Game Systems

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems do not effectively enhance the expected value of plays through dynamic attribution of attributes across multiple plays, limiting player engagement and entertainment value.

Innovation Solution

A method and system where a processor randomly assigns attributes to each play of a wagering game, increasing the expected value from a baseline to a higher value upon attribute assignment, displayed through randomly selected symbols, enhancing gameplay dynamics and player experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If attributes are randomly assigned across multiple plays to increase expected value, then player engagement and entertainment value are enhanced, but the complexity of the gaming system increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically assigns attributes to different plays rather than using static game parameters. The processor randomly determines which attributes (e.g., wild symbols, multipliers, re-spins) are assigned to each play, creating variability and adaptability in the gaming experience while managing complexity through algorithmic control

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes game parameters (attributes) between plays to alter expected values. By modifying parameters such as symbol weights, payout multipliers, and feature availability across different plays, the system enhances player engagement without requiring fundamental system redesign

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the expected value of plays is increased through attribute assignment, then player reward and entertainment value improve, but the baseline game structure becomes more complex

Engineering Contradiction:
Improveplayer rewardVSAvoidgame structure complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The game is segmented into multiple plays, each with its own attribute assignments. By dividing the overall gaming session into discrete plays with independently assigned attributes, the system can manage complexity on a per-play basis while ensuring reliable player rewards across the sequence of plays

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Attributes are assigned in advance to specific plays before the plays occur. The processor determines the attribute distribution across the sequence of plays beforehand, allowing the game structure to remain organized and manageable while still providing enhanced player rewards through predetermined advantageous conditions

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8974290B2Wagering game for awarding attributes in a plurality of plays
Publication Date: 2015.03.10 LNW GAMING INC
  • US8974290B2 patent drawing
  • US8974290B2 patent drawing
  • US8974290B2 patent drawing

AI summary

A method for conducting a computer-implemented wagering game includes using a processor to execute a plurality of plays of the wagering game, each play having an expected value. A plurality of randomly selected symbols, which are associated with each play, are displayed on a display. The processor is used to randomly assign a plurality of attributes across the plurality of plays. Each attribute increases an expected value of the play to which the attribute is assigned, from a first value to a second value. The first value is in the absence of the attribute and the second value is in the presence of the attribute.