Dynamic Audio Deterrent System for Security

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Solution Overview

Problem

Conventional security systems fail to effectively deter entities from perpetrating events due to predictable and repetitive audio alerts, leading to reduced effectiveness over time and resource wastage from false alarms and non-targeted responses.

Innovation Solution

A system that uses a combination of sensors and AI-driven audio recognition to detect and classify entities, generating customized, layered sounds to create a realistic deterrent, including human voices, animal noises, and environmental simulations, which can escalate in intensity to effectively deter entities from specific actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional security systems use repetitive audio alerts to deter entities, then the system provides a simple and reliable deterrent mechanism, but the effectiveness decreases over time as entities become accustomed to the predictable sounds

Engineering Contradiction:
Improvedeterrent effectivenessVSAvoidadaptability to different entity types
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adapts audio deterrent characteristics based on real-time entity classification. Different entity types (human, animal, vehicle) trigger different audio responses with varying characteristics such as sound type, volume, frequency, and duration. This dynamic adaptation prevents entities from becoming accustomed to predictable patterns while maintaining reliable deterrence effectiveness.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple audio parameters including sound type (siren, voice warning, animal noise), volume level, frequency, and duration based on the classified entity type. For example, human entities may receive voice warnings at specific volumes, while animal entities may trigger different sound types. These parameter changes create unpredictable deterrent responses that maintain effectiveness over time.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the security system provides audio responses to all detected entities, then the system ensures comprehensive coverage, but resources are wasted on false alarms and non-targeted responses

Engineering Contradiction:
Improvedeterrent effectivenessVSAvoidresource wastage
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system applies different quality levels of audio response based on the specific entity type detected. High-priority entity types (such as humans potentially perpetrating undesirable events) receive full audio deterrent responses, while lower-priority types (such as known benign animals or vehicles) may receive reduced or no audio responses. This local quality differentiation maintains deterrent effectiveness for critical cases while conserving resources.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system employs partial audio responses for certain entity types rather than full deterrent sequences. For example, a preliminary audio warning may be played for some entities, and only escalated to full siren or repeated warnings if the entity continues undesirable behavior. This partial action approach reduces resource consumption while maintaining effectiveness through escalation when needed.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If the security system uses a single type of audio alert, then the system maintains simplicity in operation, but the deterrent effectiveness decreases as entities become desensitized to the same sound

Engineering Contradiction:
Improveoperational simplicityVSAvoiddeterrent effectiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements periodic variation in audio deterrent characteristics even for the same entity type. Audio warnings may be repeated at different intervals, with varying durations and timing patterns. This periodic variation prevents entities from predicting and adapting to the deterrent sounds while maintaining operational simplicity through automated pattern selection.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system combines multiple audio elements (siren sounds, voice warnings, animal noises, environmental sounds) into composite deterrent responses. Rather than using a single audio type, the system layers and combines different sound types to create more complex and unpredictable deterrent patterns. This composite approach maintains operational simplicity while significantly improving deterrent effectiveness.

Inventive Principle:
Principle #40Composite materials

Data Source

PatentUS20240296725A1Systems and methods of generating deterrent sounds
Publication Date: 2024.09.05 VIVINT LLC
  • US20240296725A1 patent drawing
  • US20240296725A1 patent drawing
  • US20240296725A1 patent drawing

AI summary

Presented herein are system and methods for generating overlayed sounds to deter perpetration of an event A system can include an image capture device and one or more processors coupled with memory. The system can detect an entity within an area. The system can determine that the entity corresponds to one or more criteria. The system can identify a first sound corresponding to the one or more criteria and a state of the area. The system can play, by a speaker device, the first sound to deter the entity from perpetrating an event within the area. The system can identify a second sound corresponding to the one or more criteria, the state of the area, and the first sound. The system can play, by the speaker device, the second sound to deter the entity from perpetrating the event.