Dynamic Audio Matching for Virtual Objects

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing audio playing methods require high maintenance costs and low efficiency due to the need for pre-stored correspondences between virtual objects and audio resources, which fail to accurately reflect the images or states of newly generated virtual objects, leading to poor adaptability.

Innovation Solution

An audio playing method and apparatus that dynamically obtain behavior or appearance information of virtual objects, match it with play triggering conditions, and play corresponding audio resources, using a processor to classify and process attribute information to determine suitable audio resources, eliminating the need for pre-stored correspondences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If pre-stored correspondences between virtual objects and audio resources are used, then audio playing can be implemented, but maintenance cost increases and efficiency decreases

Engineering Contradiction:
Improveaudio playing efficiencyVSAvoidmaintenance cost
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically generates play triggering conditions based on virtual object attribute information without requiring manual pre-storation of correspondences. The processor dynamically obtains behavior or appearance information of virtual objects, classifies it into play triggering conditions, and matches with audio resources autonomously, eliminating the need for人工 maintenance of correspondence databases.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent changes the parameter storage approach from storing fixed virtual object-audio resource correspondences to storing attribute information of virtual objects and dynamically generating play triggering conditions based on these attributes. This parameter transformation enables adaptive matching without pre-defined correspondences.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If pre-stored correspondences are used, then existing virtual objects can be served, but newly generated virtual objects cannot be accurately represented

Engineering Contradiction:
Improveadaptability to new virtual objectsVSAvoidaccuracy of audio reflection
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system dynamically generates play triggering conditions based on the actual attribute information of virtual objects at runtime. Instead of using static pre-stored correspondences, the processor obtains behavior or appearance information of virtual objects, classifies it into play triggering conditions, and matches with audio resources dynamically, enabling accurate representation of newly generated virtual objects.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses attribute information of virtual objects as feedback to generate appropriate play triggering conditions and select matching audio resources. This feedback mechanism ensures that audio resources accurately reflect the current state and characteristics of virtual objects, whether existing or newly generated.

Inventive Principle:
Principle #23Feedback

3Reliability

If pre-stored correspondences are used, then audio playing can be implemented, but the correspondence cannot change with virtual object information changes

Engineering Contradiction:
Improveaudio playing reliabilityVSAvoidadaptability to virtual object changes
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts play triggering conditions based on changes in virtual object attribute information. When virtual object information changes, the processor re-obtains the updated behavior or appearance information, re-classifies it into play triggering conditions, and re-matches with audio resources, ensuring reliable audio playing that adapts to virtual object changes.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11938401B2Audio playing method and apparatus, and storage medium thereof
Publication Date: 2024.03.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11938401B2 patent drawing
  • US11938401B2 patent drawing
  • US11938401B2 patent drawing

AI summary

An audio playing method and apparatus, a terminal and a non-transitory machine-readable storage medium are disclosed in this application. The method may include obtaining behavior information or appearance information of a virtual object; in response to detecting that the behavior information or the appearance information satisfies a play triggering condition, obtaining an audio resource matching the play triggering condition, the play triggering condition being determined according to attribute information of the virtual object; and playing the audio resource matching the play triggering condition.