Dynamic Augmentation Module for Real-Time AR Scene Updates

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current augmented reality technologies are limited to static physical depictions, where changes in the physical environment are not reflected in the augmentation, failing to dynamically respond to user interactions or movements.

Innovation Solution

A computing device with a dynamic augmentation module that captures images of a physical scene, recognizes predefined objects, and applies virtual articles or modifications in real-time based on detected movements, allowing for dynamic augmentation or diminishment of the rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If static physical depictions are used in augmented reality, then the system is simple to implement, but the augmentation cannot respond to changes in the physical environment

Engineering Contradiction:
Improveresponse to physical environment changesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static augmented reality into a dynamic system by continuously tracking physical object movements and updating virtual article positions in real-time. The system monitors changes in the physical environment and automatically adjusts the augmentation to reflect these changes, making the augmented reality experience adaptive rather than fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where the augmented reality application continuously receives information about physical object positions and movements, processes this information, and updates the virtual representation accordingly. This closed-loop feedback mechanism ensures that the augmentation accurately reflects the current state of the physical environment.

Inventive Principle:
Principle #23Feedback

2Speed

If real-time dynamic augmentation is implemented, then the system responds to physical movements, but the computational requirements and processing complexity increase

Engineering Contradiction:
Improvereal-time response speedVSAvoidprocessing complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-identifying and tracking physical objects before augmentation is needed. It establishes baseline positions and characteristics of objects in advance, so when movements occur, the system only needs to calculate position changes rather than re-analyze entire scenes, reducing real-time computational burden.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces complex mechanical tracking systems with computational methods. Instead of using physical sensors and mechanical devices to track object movements, the system uses image processing algorithms and computer vision techniques to detect and track objects through video frames, reducing hardware complexity while maintaining real-time performance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If virtual articles are applied to physical objects, then user engagement increases, but the system must continuously track and update object positions

Engineering Contradiction:
Improveuser interaction qualityVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system creates simplified copies or representations of physical objects that can be tracked more efficiently. Instead of tracking every detail of complex physical objects, it generates simplified models or bounding boxes that capture essential position and movement information, reducing the computational resources needed for continuous tracking while maintaining accurate virtual article placement.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9761059B2Dynamic augmentation of a physical scene
Publication Date: 2017.09.12 INTEL CORP
  • US9761059B2 patent drawing
  • US9761059B2 patent drawing
  • US9761059B2 patent drawing

AI summary

Computer-readable storage media, computing device and methods associated with dynamic modification of a rendering of a physical scene. In embodiments, one or more computer-readable storage media may have instructions stored thereon which, when executed by a computing device, may provide the computing device with a dynamic augmentation module. The dynamic augmentation module may, in some embodiments, cause the computing device to receive a manipulation of a physical scene. In response to receipt of the manipulation, the dynamic augmentation module may cause the computing device to dynamically modify a rendering of the physical scene. In some embodiments, this may be accomplished through real-time application of one or more virtual articles to the rendering of the physical scene or alteration of one or more virtual articles added to the rendering of the physical scene. Other embodiments may be described and/or claimed.