Dynamic Avatar Visualization for Athletic Performance Data

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Solution Overview

Problem

Social networking systems lack effective methods for users to visualize and interact with athletic performance data in a dynamic and engaging manner, limiting user engagement and competition within the platform.

Innovation Solution

The system allows users to create and customize avatars that visually represent their athletic performance, with avatars evolving based on data input or collected from sensors, enabling competition and interaction within the social networking platform.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional static user profiles are used in social networking systems, then system simplicity is maintained, but user engagement and interaction with performance data are limited

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transforms static user profiles into dynamic avatars that automatically evolve based on athletic performance data. The avatar's appearance, size, and characteristics change in real-time according to user activity metrics collected from sensors, creating a dynamic visual representation that enhances user engagement without requiring manual intervention

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces an intermediary system that collects athletic performance data from various sensors and automatically translates it into visual avatar transformations. This intermediary layer processes raw performance data through algorithms that determine appropriate avatar modifications, shielding users from complex data processing while delivering engaging visual feedback

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If athletic performance data is collected and visualized in real-time, then user engagement is enhanced, but data processing complexity and computational resources increase

Engineering Contradiction:
Improveuser engagementVSAvoiddata processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a self-service system where the avatar automatically updates itself based on incoming performance data without requiring manual user input or complex real-time processing. The system collects data from sensors, applies pre-defined transformation rules, and updates the avatar autonomously, reducing computational overhead while maintaining continuous engagement

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent establishes pre-defined rules and algorithms that map specific performance metrics to avatar transformations before data collection begins. These preliminary configurations allow the system to process incoming data through simple lookup and application of predetermined transformations, significantly reducing real-time computational complexity

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If avatars are customized to represent individual user characteristics, then user identification and engagement improve, but creation and customization time increase

Engineering Contradiction:
Improveuser identificationVSAvoidavatar creation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent provides a library of pre-configured avatar templates that incorporate common physical characteristics and styles. Users can quickly select from these pre-prepared options or make simple modifications, avoiding the time-consuming process of creating avatars from scratch while still achieving personalized representation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables avatars to self-customize based on user performance data and preferences. The system automatically adjusts avatar characteristics such as muscle definition, body composition, and athletic attributes based on actual performance metrics, allowing the avatar to evolve into a personalized representation without extensive manual customization

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12194386B2System and method for creating an avatar
Publication Date: 2025.01.14 NIKE INC
  • US12194386B2 patent drawing
  • US12194386B2 patent drawing
  • US12194386B2 patent drawing

AI summary

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.