Dynamic Award Display Positioning for Gaming Systems
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Gaming machines lack an effective way to dynamically modify the perceived probability of winning awards, relying on static display positions that do not efficiently utilize limited display space to convey changing chances to players.
Innovation Solution
A gaming system that dynamically displays awards at different positions on a meter with varying quantities of symbol display positions, modifying the award display position and quantity in response to triggering events, altering the perceived probability without changing the actual odds, thus providing an improved user interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the gaming system uses static award display positions, then the display structure is simple, but the ability to convey changing winning chances to players is limited
Solution Approach 1:
The patent implements dynamic award display positions that change based on triggering events. The system transitions from static display to dynamic display where the award position and associated meter quantity are modified in response to game events, allowing the display to adapt and convey changing winning probabilities without fundamentally redesigning the display structure
Solution Approach 2:
The system changes the parameter of award display position and the associated meter quantity in response to triggering events. By modifying these display parameters dynamically, the system conveys different perceived probabilities of winning without altering the underlying game mechanics or adding complex hardware
2Loss of information
If the gaming system modifies award display position and quantity, then the perceived probability information is enhanced, but the actual display space utilization becomes more complex
Solution Approach 1:
The patent adds the dimension of dynamic modification to the display system. Instead of simply expanding display space, it utilizes the temporal dimension by modifying display positions and quantities based on triggering events, thereby conveying additional probability information within the existing display area
3Measurement precision
If the gaming system uses multiple symbol display positions, then the award probability indication is more detailed, but the complexity of determining winning conditions increases
Solution Approach 1:
The system uses a universal meter quantity parameter that serves multiple functions: it indicates the number of symbols needed for an award, conveys the perceived probability of winning, and adjusts dynamically based on triggering events. This single parameter handles multiple informational requirements without increasing the complexity of winning condition determination
Data Source
AI summary
In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with one or more dynamic displays of such awards.


