Dynamic Award Indicator Configuration for Variable Gaming Volatility

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Solution Overview

Problem

Gaming systems lack dynamic indicators that alter volatility based on random determinations of award generators, leading to inconsistent player experiences and potential monotony in award distribution.

Innovation Solution

A gaming system that utilizes a dynamic indicator for an award generator with multiple levels, each comprising open and closed sections, randomly determining orientations to form paths and award quantities, ensuring varied section indications and altered volatility for each game play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a static indicator is used for the award generator, then the system structure is simple and easy to operate, but the gaming experience becomes monotonous and volatility is inconsistent

Engineering Contradiction:
Improvedynamic indicator variationVSAvoidaward generator structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The indicator is transformed from a static element to a dynamic one by enabling it to assume different configurations (different numbers of indicated sections) based on random determinations. This allows the indicator to adapt its state across different game plays, creating varied gaming experiences while maintaining a relatively simple overall system structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a new dimension of variability by allowing the indicator to change its configuration in terms of the number of sections it indicates. This dimensional change (from fixed to variable configuration) enables dynamic adjustment of award generator volatility without fundamentally complicating the core award generation mechanism.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the same indicator configuration is used for each game play, then the system is easy to operate, but player experience becomes monotonous and award distribution lacks variety

Engineering Contradiction:
Improveindicator configuration variationVSAvoidaward generator operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The indicator configuration dynamically changes between game plays based on random determinations of open section alignments. This dynamic behavior automatically introduces variety into award distribution patterns, enhancing player experience while requiring minimal additional operational complexity from the user perspective.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system automatically determines different indicator configurations through random processes without requiring manual intervention or complex player decisions. The award generator self-adjusts its indicator states based on internal random determinations of open section alignments, maintaining ease of operation while achieving award distribution variety.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If random determinations of open section alignments are implemented, then volatility is enhanced and award variety increases, but the system complexity increases

Engineering Contradiction:
Improveaward distribution varietyVSAvoidrandom determination mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system incorporates dynamic random determination mechanisms that evaluate alignments of open sections across multiple levels. This creates variable award outcomes and enhanced volatility while using standard random number generation techniques that do not significantly increase overall system complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The award generator is divided into multiple levels with distinct open and closed sections. This segmentation allows the random determination mechanism to operate on individual sections independently, simplifying the overall randomization process while still achieving complex and varied award distribution patterns through the interaction of multiple segmented elements.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12518589B2Dynamic indication of awards of an award generator in a gaming environment
Publication Date: 2026.01.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US12518589B2 patent drawing
  • US12518589B2 patent drawing
  • US12518589B2 patent drawing

AI summary

Gaming systems and methods that utilize a dynamic indicator to indicate one or more awards of one or more sections of an award generator.