Dynamic Award Modifiers in Slot Gaming Systems

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Solution Overview

Problem

Casino games on gaming devices lack variability in payouts, leading to a less engaging experience for players, as the expected payout remains constant, failing to adapt to player interaction and participation.

Innovation Solution

A slot game device with a processor-executable modifier assignment program that adjusts award modifiers based on player selections, allowing for fluctuating positive and negative multipliers, enabling dynamic changes to the gaming award during player participation, and a processor-executable gaming award calculation program that calculates the award based on the selected credit value modified by the current award modifier.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the payout is kept constant to ensure simplicity and predictability, then the device complexity remains low and ease of operation is maintained, but player engagement and excitement decrease due to lack of variability

Engineering Contradiction:
Improvepayout variabilityVSAvoidpayout mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The payout mechanism transitions from static to dynamic by introducing a modifier value that changes during gameplay. The base payout is determined initially, then adjusted by adding a modifier value that can be positively or negatively adjusted based on player selections, creating variability without requiring complete redesign of the payout system

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The payout is segmented into two independent components: a base payout value and a modifier value. This segmentation allows each component to be calculated and adjusted separately, simplifying the overall complexity while enabling variability. The base payout follows traditional deterministic rules, while the modifier introduces randomness and player interaction

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the payout is made variable to enhance player engagement, then player excitement and re-playability improve, but the predictability and fairness perception may deteriorate

Engineering Contradiction:
Improvepayout variabilityVSAvoidpayout predictability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The base payout value is determined in advance using traditional deterministic methods before the modifier is applied. This preliminary action ensures that the core payout structure remains predictable and fair, while the subsequent modifier addition provides variability without compromising the foundational reliability of the payout system

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the number of player selections is increased to allow more modifier adjustments, then the engagement and excitement increase, but the time required to complete the gaming feature increases

Engineering Contradiction:
Improvenumber of selectionsVSAvoidfeature completion time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system allows for a limited number of selector selections (e.g., 3-5 selections) rather than requiring exhaustive selection of all available options. This partial action provides sufficient variability and engagement through a manageable number of choices, preventing excessive time consumption while maintaining player interest through multiple adjustment opportunities

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10916097B2Systems, apparatuses and methods for modifying award payouts through fluctuating adjustments
Publication Date: 2021.02.09 KING SHOW GAMES INC
  • US10916097B2 patent drawing
  • US10916097B2 patent drawing
  • US10916097B2 patent drawing

AI summary

Systems and methods for facilitating variation and adjustment of payouts during participation of a gaming feature. From the player's perspective, gaming payout enhancements may involve fluctuating beneficial and non-beneficial adjustments. One embodiment involves providing an initial award modifier, and a plurality of selectable items. Some of the selectable items have a positive or negative modifier adjustment value associated therewith, and at least one of the selectable items includes an awarded value that also terminates further modifier adjustment. The player selects the selectable items, and an accumulated modifier is adjusted based on the positive or negative modifier adjustment values associated with the selected items. Adjustment of the accumulated modifier value is discontinued in response to player selection of the awarded value and the termination of modifier adjustment. The accumulated modifier at the time of termination of modifier adjustment is applied to the awarded value to provide a modified awarded value.