Dynamic Award Scheme for Wagering Games with Payout Elements

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Solution Overview

Problem

Casual games, such as Klondike Solitaire and Sudoku, are statistically complex and unpredictable due to their strategic and skill-based nature, making it difficult to determine exact probabilities for game outcomes, which hinders their conversion into wagering games where precise probabilities are required.

Innovation Solution

A dynamic award scheme is implemented in gaming systems, where for each play, the system determines designated payout elements, their values, and game ending conditions, allowing players to wager and potentially win based on these elements, without altering the underlying game rules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If casual games with strategy and skill are converted into wagering games, then player engagement and game complexity are improved, but the ability to determine exact probabilities for game outcomes deteriorates

Engineering Contradiction:
Improvegame conversion capabilityVSAvoidprobability determination accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent segments the game outcome determination into two independent parts: (1) the base game outcome determined by player skill and strategy, and (2) the award determination based on randomly selected payout elements. This segmentation allows the wagering game to maintain the strategic nature of casual games while introducing a separate probabilistic award mechanism that satisfies gambling regulations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces payout elements as an intermediary between game play and award distribution. These payout elements act as a mediator that decouples the skill-based game outcome from the probabilistic award determination, allowing the system to maintain both player skill involvement and verifiable probability structures required for wagering games.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If a dynamic award scheme with randomly selected payout elements is implemented, then statistical predictability and player engagement are improved, but the game structure and rules become more complex

Engineering Contradiction:
Improvestatistical predictabilityVSAvoidgame structure complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic award scheme where the number and identities of payout elements vary from game to game based on random selection. This dynamic approach enhances statistical predictability over time while maintaining player engagement through variability, despite the increased complexity in game structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent performs preliminary actions by pre-determining the number and identities of payout elements before the game begins, based on the player's wager amount. This preliminary setup allows the system to establish the award structure in advance, making the complexity management more systematic while maintaining the dynamic nature of the game.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If the number of payout elements is increased to enhance player engagement, then player excitement and potential winnings are improved, but the computational complexity and time required for award determination increase

Engineering Contradiction:
Improveplayer engagement rateVSAvoidaward determination time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent performs the selection of payout elements and determination of their values as preliminary actions before the game concludes. By establishing the payout structure in advance based on the wager amount, the system avoids time-consuming calculations during game play, thus maintaining high player engagement without excessive delay in award determination.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10467853B2Gaming system, gaming device and method for providing a game having a dynamic award scheme
Publication Date: 2019.11.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US10467853B2 patent drawing
  • US10467853B2 patent drawing
  • US10467853B2 patent drawing

AI summary

Various embodiments of the present disclosure provide gaming systems and methods providing casual games with dynamic award schemes. Each game has a designated number of elements. For each play of the wagering game, the gaming system: determines a number of the designated number of elements that will be as payout elements; determines which of the designated number of elements to make the payout elements; and for each payout element, determines the payout value associated with that payout element. The gaming system enables the player to play the wagering game in accordance with predetermined rules of the wagering game, which includes enabling the player to employ the elements until a game ending condition occurs. If a payout element is employed in that play of the wagering game in a designated manner, the gaming system provides the player the associated payout value.