Dynamic Award Structures in Gaming Symbol Generators

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Solution Overview

Problem

Current gaming devices lack innovative methods to enhance player engagement by offering diverse and increasing award opportunities, as existing bonus games often rely on static award structures and limited triggering events.

Innovation Solution

The introduction of a symbol generator with dynamic award structures, where the number and type of awards change based on specific triggering events, such as joining sections or adding supplemental awards, allowing players to win multiple awards or both initial and supplemental awards during a single activation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a static award structure is used in bonus games, then the device complexity is reduced, but the player engagement and excitement are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidaward structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic award structures where the number and type of awards available in a symbol generator change based on triggering events. The award configuration is not fixed but adapts in real-time based on game conditions, such as joining sections or adding supplemental awards, thereby increasing player engagement without requiring completely different game mechanisms

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters of the award structure dynamically - the number of awards, types of awards, and availability of awards are modified based on triggering events. This allows the same symbol generator to offer different award configurations (e.g., single award vs. multiple awards) without changing the fundamental device structure

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple award opportunities are provided through dynamic award changes, then the player engagement and potential winnings are increased, but the device complexity increases

Engineering Contradiction:
Improveaward opportunitiesVSAvoidsymbol generator complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the symbol generator into multiple sections that can be independently configured. Each section can contain different awards or combinations of awards, allowing the system to provide multiple award opportunities by activating different segments based on triggering events rather than requiring a completely complex reconfiguration of the entire generator

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The symbol generator is designed with multi-functionality to handle both single award and multiple award configurations using the same basic mechanism. The triggering event system allows a single symbol generator to serve multiple purposes - offering different numbers and types of awards based on game conditions, eliminating the need for separate generators for different award scenarios

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8262458B2Gaming system, gaming device and gaming method providing additional award opportunities for an activation of a symbol generator based on an occurrence of a triggering event
Publication Date: 2012.09.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US8262458B2 patent drawing
  • US8262458B2 patent drawing
  • US8262458B2 patent drawing

AI summary

A gaming system, gaming device, and gaming method including a symbol generator, where a number of awards available to the player in a single activation of the symbol generator and/or which awards are available to a player in a single activation of the symbol generator are based on an occurrence of one or more triggering events.