Dynamic Award Sets Across Symbol Display Positions
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Solution Overview
Problem
Existing gaming systems lack the ability to dynamically and randomly determine award sets associated with symbol display positions, leading to predictable and less engaging gameplay experiences.
Innovation Solution
A gaming system that randomly determines and displays award sets associated with symbol display positions, allowing for independent and dynamic changes in awards during gameplay, including random replacement of awards based on triggering events and award collection events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If award sets are fixed and predetermined, then the gaming system is simple to operate, but player engagement and interest are reduced due to predictability
Solution Approach 1:
The patent implements dynamic award sets where awards are randomly determined and can change during gameplay. The award set is not fixed but dynamically updated based on triggering events and award collection events, making each gameplay session unique and unpredictable, thereby resolving the contradiction between simplicity and engagement.
Solution Approach 2:
The patent changes the parameter of award determination from static to dynamic. Awards are randomly determined at different stages of gameplay (initially, after triggering events, and after award collection events), transforming the fixed award structure into a variable one that adapts to gameplay progress, enhancing player engagement while maintaining operational simplicity.
2Adaptability or versatility
If award sets are randomly determined and dynamically changed, then player engagement is enhanced, but the complexity of the gaming system increases
Solution Approach 1:
The patent segments the award determination process into distinct independent phases: initial random determination, determination after triggering events, and determination after award collection events. Each phase operates independently with its own random determination mechanism, managing complexity through modular segmentation while achieving dynamic engagement.
Solution Approach 2:
The system uses automatic random determination mechanisms that self-regulate the award sets without requiring complex external control. The random determination process self-manages the complexity by internally generating appropriate award configurations at each gameplay stage, reducing the need for complex user interface controls or manual adjustments.
3Quantity of substance
If multiple independent award sets are provided, then the quantity of award opportunities increases, but the complexity of managing separate award pools increases
Solution Approach 1:
The patent segments awards into multiple independent award sets that can be randomly determined separately at different gameplay stages. Each award set operates as an independent pool, allowing multiple award opportunities without requiring a single complex management system, as each segment is managed through its own simple random determination process.
Data Source
AI summary
Gaming systems and methods that relate that independently randomly determine and display sets of awards respectively associated with sets of symbol display positions for multiple plays of a game.


