Dynamic Balance Platform Stability via Inflatable Bladder Pressure

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Solution Overview

Problem

Conventional game systems using balance platforms for input do not dynamically adjust stability in response to game interactions, limiting immersive and interactive experiences.

Innovation Solution

A game system comprising a balance platform supported by an inflatable bladder, a dual-axis accelerometer, and a control valve, where the game machine adjusts air pressure in real-time based on player interactions, altering the platform's stability to enhance gameplay dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the balance platform maintains fixed stability, then the device structure is simple, but the gaming experience lacks immersion and interactivity

Engineering Contradiction:
Improvegaming experience adaptabilityVSAvoiddevice structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The balance platform transitions from a fixed stability structure to a dynamic one where the inflatable bladder's air pressure can be adjusted in real-time based on game events, player performance, and environmental conditions, allowing the platform's stability characteristics to adapt during gameplay

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the physical parameter of air pressure within the inflatable bladder to dynamically adjust the balance platform's stability, enabling versatile gaming experiences across different game types and difficulty levels without redesigning the entire device

Inventive Principle:
Principle #35Parameter changes

2Stability of the object's composition

If the air pressure in the inflatable bladder is increased to enhance stability, then the balance platform becomes more stable, but the player's ability to perform balance maneuvers is reduced

Engineering Contradiction:
Improvebalance platform stabilityVSAvoidbalance maneuverability
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The air pressure in the inflatable bladder is adjusted periodically or in real-time based on game requirements, alternating between higher pressure for stability during certain game phases and lower pressure for maneuverability during others, creating a dynamic balance between these conflicting needs

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system dynamically adjusts the bladder pressure during gameplay, transitioning the platform from a static stability state to a dynamic one where stability and maneuverability can be optimized for different game situations, player skill levels, and game events

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the air pressure is dynamically adjusted during gameplay, then the gaming immersion is enhanced, but the device complexity increases

Engineering Contradiction:
Improvegaming immersionVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system incorporates feedback mechanisms where sensors detect player position, balance status, and game state, automatically adjusting the air pressure in the inflatable bladder to enhance immersion without requiring complex manual control systems

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The balance platform system automatically regulates its own stability characteristics through automated air pressure adjustment based on sensor feedback and game parameters, reducing the need for complex external control systems and manual intervention

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution creates a more immersive and interactive gaming experience by dynamically adjusting the balance platform's stability in response to player movements and game interactions, enhancing player engagement and simulation realism.

Implementation Method 1

an inflatable bladder supporting the balance platform under its periphery

Methodology Applied
Scientific EffectAir pressure: Pressure Increase

Implementation Method 2

a dual-axis accelerometer that measures tilt of the balance platform about its transverse x-axis and its longitudinal y-axis

Methodology Applied
Scientific EffectAccelerometer measurement: Accelerometer

Data Source

PatentUS10709969B2Game system with game machine executing a game program that receives inputs and outputs control signals to a game controller
Publication Date: 2020.07.14 DIVERSIFIED HEALTHCARE DEVELOPMENT LLC
  • US10709969B2 patent drawing
  • US10709969B2 patent drawing
  • US10709969B2 patent drawing

AI summary

A game system including a game controller and game machine that executes a game program. The game controller including a balance platform supported at its center and under its periphery by an inflatable bladder, an air pressure source, a dual-axis accelerometer measuring tilt of the balance platform, a control valve, and an air pressure sensor measuring air pressure of the inflatable bladder. The game machine receives real time measures of the air pressure of the inflatable bladder and the tilt of the balance platform, displays on a screen a game player's location in a game space generated by the game program, based on the measures of the tilt, and changes the air pressure of the inflatable bladder during game play in response to the game program generating an interaction between the game player's location and a location of an interactive graphic image created by the game program.