Dynamic Intermediate-Base Capture Control for Team Match Games

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Solution Overview

Problem

In team match games, one-sided matches lead to player disengagement and a need for systems to provide opportunities for the inferior team to break through disadvantageous situations, while balanced offense and defense can result in game deadlocks requiring a system to change the situation for excitement.

Innovation Solution

A computer system adjusts capture difficulty of intermediate bases in a team match game by modifying capture conditions and fighting parameter values based on team superiority or inferiority, using gauges to determine team progress and adjust capture difficulty to assist the inferior team.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game follows standard capture difficulty rules, then the superior team can maintain their advantage, but the inferior team loses motivation and engagement

Engineering Contradiction:
Improveinferior team's ability to break through disadvantageVSAvoidmaintenance of opponent's advantageous situation
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The capture difficulty of intermediate bases is dynamically adjusted based on real-time game state evaluation. When the inferior team is evaluated to be in a disadvantageous situation, the system automatically reduces capture difficulty for those bases, enabling the inferior team to break through and change the game situation while maintaining the superior team's overall advantage structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the capture difficulty parameter of intermediate bases according to the evaluated game situation. By modifying this parameter dynamically based on team performance and game state, the system enables the inferior team to overcome disadvantages without completely eliminating the superior team's advantage, thus resolving the contradiction between ease of breakthrough and maintenance of advantage.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the game maintains balanced offense and defense, then the match remains competitive, but the game may deadlock and become unexciting

Engineering Contradiction:
Improvegame progression and excitementVSAvoidgame situation stability
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The system periodically evaluates the game situation and applies situational adjustments to intermediate base capture difficulties. This periodic intervention prevents prolonged deadlocks by temporarily altering the status quo, allowing the inferior team to break through balanced situations and restore game excitement while maintaining overall competitive balance.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system continuously monitors game state through evaluation and provides feedback by adjusting capture difficulties. When detecting balanced or deadlock situations, the system feeds back modifications to intermediate base capture parameters, enabling situation changes that prevent stagnation and maintain game progression without completely destabilizing the competitive balance.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12440759B2Computer system, game system, and execution control method
Publication Date: 2025.10.14 BANDAI NAMCO ENTERTAINMENT INC
  • US12440759B2 patent drawing
  • US12440759B2 patent drawing
  • US12440759B2 patent drawing

AI summary

A computer system performs progress control of a game where a first team and a second team fight with each other in a game space including settings of a first team headquarters, a second team headquarters, and at least one intermediate base that either of the teams can alternately capture to use as a base. A game screen includes display of headquarters gauges whose gauge values increase or decrease in accordance with headquarters parameter values indicating conquered degrees of the first team headquarters and the second team headquarters. Capture difficulty of the intermediate base is adjusted based on the gauge values of the respective headquarters gauges of the first team and the second team.