Dynamic Blast Mission Map Layouts for Fairer Round Play

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Solution Overview

Problem

In shooting games, particularly blast mission games, players can become overly familiar with the map's geographic features and objects, leading to one player dominating and others losing interest due to easy wins.

Innovation Solution

Provide varied game play environment information for each round by changing the location of blast target objects, objects destroyed by battles, and magnetic field areas, ensuring different maps or map variations for each round.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If the same map is provided for all rounds, then game consistency is maintained, but game users can easily become familiar with the map and occupy excellent spots in advance, leading to excessive ease for some and excessive difficulty for others

Engineering Contradiction:
Improvemap consistencyVSAvoidgameplay variety
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The map configuration is changed dynamically between rounds. Specifically, the geographic features and/or objects in the map are modified for each subsequent round, transforming the static map into a dynamic environment that adapts to different game rounds, thereby preventing players from memorizing fixed positions and maintaining gameplay variety.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes specific parameters of the map such as the positions of geographic features, locations of objects, or other map elements between rounds. By varying these parameters while maintaining the overall map structure, the system achieves both consistency (same base map) and variety (different configurations), resolving the contradiction between stability and adaptability.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If a preset map is provided to each game user, then the game structure is simple and easy to operate, but game users may lose interest due to predictability and repetitive gameplay

Engineering Contradiction:
Improvemap provision simplicityVSAvoidgameplay diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The map configuration is updated periodically at the start of each round. This periodic change maintains the simplicity of map provision (the system automatically handles changes) while introducing diversity through regular variations in geographic features and objects, preventing player boredom without complicating the operational structure.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system prepares multiple map configurations or modification patterns in advance. Before each round, the appropriate map variation is pre-selected and applied, ensuring that gameplay diversity is achieved without requiring complex real-time decision-making or complicating the operational simplicity for users.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If the same geographic features and objects are included in the map for all rounds, then game development and operation are simplified, but experienced players can dominate by occupying excellent spots in advance

Engineering Contradiction:
Improvemap management complexityVSAvoidgame fairness
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The map is segmented into multiple components (geographic features, objects, and their positions). Instead of changing the entire map, only specific segments are modified between rounds. This segmentation approach maintains simple map management (core structure remains unchanged) while ensuring fairness through selective variation of key elements that affect strategic positioning.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Specific map elements such as object locations or geographic feature positions are made dynamic between rounds. This allows the system to maintain a manageable core map structure while introducing variability in critical areas, thereby preserving both operational simplicity and game fairness by preventing players from consistently occupying the same advantageous positions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12623146B2Apparatus and method for providing game maps
Publication Date: 2026.05.12 NEXON GAMES CO LTD
  • US12623146B2 patent drawing
  • US12623146B2 patent drawing
  • US12623146B2 patent drawing

AI summary

Disclosed herein are an apparatus and method for providing game maps. The apparatus for providing game maps includes memory configured to store maps for the play of a blast mission game, and a controller configured to provide a map including varied game play environment information for each round of the blast mission game.