Dynamic Body Model Parameter Mapping for Vivid 3D Display
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Solution Overview
Problem
Existing body model generation technologies only support static models, resulting in stiff and less vivid display effects, lacking dynamic applicability and user engagement.
Innovation Solution
A method and apparatus for body model processing that allows users to adjust model parameters through a configuration window, determining and displaying a target body model by processing bone and skin point data using interpolation and compensation coefficients, enabling dynamic display and improved user experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If only static body models are generated, then the model structure is simple and easy to manage, but the display effect is stiff and lacks vividness
Solution Approach 1:
The patent applies dynamics by enabling the body model to transition from static to dynamic states. The system allows real-time adjustment of body parameters (height, weight, age, gender) and automatically generates corresponding dynamic animations, making the model adaptable and vivid while maintaining manageable complexity through parameterized control.
Solution Approach 2:
The patent implements parameter changes by allowing users to modify key body parameters (height, weight, age, gender) and automatically generating updated body models and animations based on these changes. This approach enables vivid dynamic displays without requiring complex manual modeling, resolving the contradiction between simplicity and display quality.
2Ease of manufacture
If dynamic body models are generated with parameter adjustment, then the display effect becomes vivid and interactive, but the processing complexity increases
Solution Approach 1:
The patent applies preliminary action by pre-establishing the relationship between body parameters and animation data. The system pre-processes and stores animation templates that can be automatically selected and adjusted based on user-input parameters, reducing real-time processing complexity while maintaining high display quality.
Solution Approach 2:
The patent uses an intermediary approach by introducing a parameter mapping mechanism that bridges user inputs and animation generation. The system employs intermediate processing layers (parameter parsing, model selection, animation composition) that simplify the overall processing complexity while enabling vivid dynamic displays.
3Manufacturing precision
If bone and skin point data are processed with interpolation, then the model accuracy is improved, but the computation time increases
Solution Approach 1:
The patent applies partial action by performing interpolation only on critical bone and skin points rather than all model points. The system identifies and processes key anatomical landmarks with high precision while using simpler methods for less critical areas, maintaining model accuracy while reducing overall computation time.
Data Source
AI summary
The body model processing method includes: in response to detecting a trigger operation for a currently-displayed body model, displaying a parameter configuration window; where the parameter configuration window includes an image component relating to at least one model parameter of the body model; in response to detecting a trigger operation for at least one image component, determining a model parameter corresponding to the at least one image component and obtaining a target body model corresponding to the model parameter; displaying the target body model corresponding to the model parameter.


