Dynamic Bonus Point System for Gaming Machines

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Solution Overview

Problem

Current bonus point systems in gaming entertainment centers lack dynamic control, failing to adapt in real-time to player activity and statistics, leading to suboptimal loyalty creation and revenue generation.

Innovation Solution

A method and system for dynamically gathering data on player activity and gameplay, determining statistical quantities, and reconfiguring gaming machines to provide bonus points and extra-awards based on real-time data, adjusting accrual rates and game configurations to enhance player engagement and revenue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If bonus point accrual rates are preconfigured and fixed throughout the year, then the bonus point system is simple to implement and market, but it cannot adapt in real-time to player activity and statistics

Engineering Contradiction:
Improveadaptability to player activityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic bonus point accrual rates that automatically adjust based on real-time player activity statistics. The system transitions from fixed, preconfigured rates to dynamically changing rates that respond to player behavior patterns, wagering amounts, and game performance metrics without requiring manual reconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously monitors player activity and game statistics, then uses this feedback to automatically adjust bonus point accrual rates. The feedback loop collects data on player wagering patterns, game outcomes, and performance metrics, then feeds this information back to the bonus calculation engine to modify accrual rates in real-time.

Inventive Principle:
Principle #23Feedback

2Productivity

If bonus point accrual rates are dynamically adjusted based on real-time data, then player engagement and revenue are enhanced, but the system complexity and data processing requirements increase

Engineering Contradiction:
Improverevenue generationVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The bonus point system operates autonomously by automatically collecting player activity data, calculating statistical quantities, determining appropriate bonus rates, and adjusting accrual parameters without manual intervention. The system serves itself by implementing the entire dynamic adjustment process through automated algorithms and real-time data processing.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes key parameters including bonus point accrual rates, extra-award thresholds, and time period configurations based on real-time analysis of player statistics. These parameter adjustments are made automatically to optimize revenue generation while adapting to changing player behavior patterns.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If gaming machines are reconfigured based on real-time statistical data, then personalized bonus incentives are provided, but the complexity of real-time data gathering and processing increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoiddata gathering complexity
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements a universal data collection framework that gathers multiple types of player activity information (wagering amounts, game outcomes, time stamps, performance metrics) through a single integrated approach. The same data infrastructure supports multiple analytical functions including bonus calculation, player profiling, and performance tracking simultaneously.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary data processing layer that collects raw player activity data from gaming machines, processes and aggregates this information into statistical quantities, and then uses these processed statistics to determine bonus parameters. This intermediary layer simplifies the overall system by centralizing data handling and transformation operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Reliability

If extra-award accrual rates are adjusted dynamically during different time periods, then player loyalty is enhanced, but the complexity of managing multiple accrual rates increases

Engineering Contradiction:
Improveplayer loyaltyVSAvoidmanagement complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements periodic adjustments to bonus point accrual rates based on defined time periods. Different accrual rates are automatically applied during different time periods (e.g., peak hours, off-peak hours, promotional periods) based on real-time player activity patterns, creating a rhythmic structure to bonus distribution that enhances player engagement.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9406194B2Method and system for dynamically awarding bonus points
Publication Date: 2016.08.02 LNW GAMING INC
  • US9406194B2 patent drawing
  • US9406194B2 patent drawing
  • US9406194B2 patent drawing

AI summary

A player of an enhanced game receives a bonus for playing the enhanced game and a chance for an additional extra award. The additional extra award may be based on one or more factors: the actual game title of the game being played by the player, the rate of gameplay by the player, the rate of gain/loss for an entity different from the player, a rate of gain/loss for the player, or the like. Gameplay and player data may be gathered and a dynamic bonusing system may reconfigure a gaming machine being played by the player based at least on the gathered data.