Dynamic Bonus Award Odds Adjustment in Gaming Systems

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Solution Overview

Problem

Current mystery bonus systems in games of chance often confuse players with multi-level progressive awards, leading to an anticlimactic win experience due to known win amounts and limited appeal, as the growing award amount and increased likelihood do not effectively enhance player engagement.

Innovation Solution

Implementing a bonus award system where the odds of winning a bonus award change dynamically in response to game play events, such as wins or losses, using adjustable random number generator limits and bonus award pay tables that increase or decrease the chances of winning, creating a cascading or counter-balancing effect to maintain player interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multi-level progressive mystery bonuses are implemented with growing award amounts, then the bonus award value increases, but player engagement decreases due to confusion and anticlimactic win experience

Engineering Contradiction:
Improvebonus award valueVSAvoidplayer engagement
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent segments the bonus award system into multiple independent single-level bonuses instead of one complex multi-level progressive bonus. Each bonus has its own fixed or variable award amount, eliminating the confusion of tracking progressive growth across multiple levels while maintaining variety through different bonus types and amounts.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of hiding the win amount until the end (which creates anticlimax when players know it's approaching maximum), the patent inverts the approach by displaying the current bonus award amount to players throughout the accumulation process, creating transparency and allowing players to make informed decisions about when to trigger the bonus.

Inventive Principle:
Principle #13The other way round (Inversion)

2Ease of operation

If fixed bonus award amounts are used, then the system is simple to understand, but player interest decreases due to lack of excitement

Engineering Contradiction:
Improvesystem simplicityVSAvoidplayer interest
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies dynamics by allowing bonus award amounts to change based on game conditions. Bonuses can be fixed or variable, and their values can change in response to game events, player actions, or random determinations, creating excitement and variability while maintaining system simplicity through clear display of current values.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of bonus award amounts from static to dynamic. Bonus values can be adjusted based on various factors including game outcomes, accumulation progress, or random selection, creating varied player experiences while keeping the underlying system simple and easy to understand.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If bonus award odds remain constant, then the system is easy to implement, but player engagement decreases due to lack of dynamic feedback

Engineering Contradiction:
Improvesystem implementationVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent implements feedback mechanisms where bonus award odds and current bonus values are displayed to players in real-time. This dynamic feedback allows players to see how close they are to triggering a bonus and adjusts their engagement based on visible progress, creating excitement without requiring complex hidden algorithms.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses preliminary action by pre-determining or dynamically calculating bonus award odds and current bonus values before players trigger the bonus. This allows the system to present players with known information about their chances and current status, enhancing engagement through transparency and strategic decision-making.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9022850B2Method and apparatus for selectively indicating win probability
Publication Date: 2015.05.05 ACRES TECH
  • US9022850B2 patent drawing
  • US9022850B2 patent drawing
  • US9022850B2 patent drawing

AI summary

Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game.