Dynamic Bonus Reel Selection for Balanced Gaming Volatility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming apparatus struggle to balance yield versus randomness and volatility to create a feeling of luck, while also improving processing speed and efficiency to enhance player engagement through advanced graphics and animations.

Innovation Solution

A gaming machine and method that utilize game-logic circuitry and a graphical user interface to present symbol-bearing reels, with triggering symbols determining bonus games based on their frequency, and additional reels and arrays being added dynamically to enhance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming apparatus uses an internal or external random element generator to create a feeling of luck, then player engagement and participation are improved, but the processing speed and efficiency deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system pre-generates and stores multiple possible bonus game outcomes and animations in memory before they are needed. When a triggering event occurs, the game logic circuitry quickly retrieves pre-prepared content rather than generating it in real-time, thereby maintaining high processing speed while delivering engaging random outcomes

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The bonus game content is divided into separate modular segments (different bonus games, animations, and outcomes) that can be independently stored and retrieved. This segmentation allows the system to efficiently manage and quickly access specific bonus content without processing the entire game library, improving both speed and versatility

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the gaming apparatus offers multiple game features with different formats and advanced graphics, then player entertainment and engagement are improved, but processing efficiency and memory resource usage deteriorate

Engineering Contradiction:
Improvegame feature varietyVSAvoidprocessing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game logic circuitry is designed with a universal bonus game selection mechanism that can handle multiple bonus game formats (picking games, reel spins, wheel spins, arcade-style mechanics) through a single unified process. This multi-functional approach eliminates the need for separate processing paths for each bonus type, maintaining high processing efficiency while supporting diverse game features

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Multiple bonus game configurations, graphics assets, and animation sequences are pre-loaded into memory before gameplay begins. This preliminary preparation allows the system to quickly switch between different bonus formats and display advanced graphics without real-time processing overhead, preserving processing efficiency

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the gaming apparatus provides complex animations and special effects, then player entertainment is improved, but processing speed and resource efficiency deteriorate

Engineering Contradiction:
Improveanimation qualityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Complex animations and special effects are pre-rendered and stored as complete animation sequences in memory. During bonus games, the system plays back these pre-prepared animations rather than generating them frame-by-frame in real-time, dramatically reducing processing time while maintaining high animation quality and visual entertainment value

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250349187A1Gaming system and method with a dynamically-selected bonus game
Publication Date: 2025.11.13 LNW GAMING INC
  • US20250349187A1 patent drawing
  • US20250349187A1 patent drawing
  • US20250349187A1 patent drawing

AI summary

There are provided a gaming machine and method that utilize game-logic circuitry and a graphical user interface configured to present a plurality of symbol-bearing base reels and a base array. The symbols include a plurality of triggering symbol types. The plurality of base reels are repeatedly spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including one of a plurality of triggering events, a bonus game is selected based on the number of triggering symbol types contributing to the triggering event. One or more of the bonus games may also add additional pluralities of symbol bearing reels and arrays based on the number of triggering symbol types contributing to the triggering event. The triggering symbols in the bonus games may be value-bearing symbols, the values borne by the triggering symbols based on their relative frequencies in the triggering event.