Dynamic Branded Element Placement in Gaming Systems

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Solution Overview

Problem

Current methods for advertising on slot machines and gaming systems lack effective targeting and measurement, with limited ability to dynamically adjust placements based on demographics and viewer engagement, leading to inefficient advertising strategies.

Innovation Solution

Implementing a system where branded product or service placements can be dynamically integrated into gaming systems, either within the game design or as separate advertisements, with payment structures based on viewer demographics and engagement metrics, using a centralized server for tracking and invoicing placements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional advertising methods are used on slot machines, then advertising space is provided, but targeting and measurement capabilities are limited

Engineering Contradiction:
Improveadvertising measurement capabilityVSAvoidadvertising system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system implements feedback by tracking player demographics and engagement metrics with advertisements, then using this data to dynamically adjust and optimize ad placement strategies. Player profiles are created and updated based on wagering patterns, allowing the system to learn from player responses and improve targeting accuracy over time.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

A centralized server acts as an intermediary between the slot machine, the player, and the advertising network. This server collects player data, processes demographic information, manages ad inventory, and coordinates with external advertising platforms, thereby enabling sophisticated measurement and targeting without requiring complex local processing at the machine level.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If static advertising placements are used, then implementation is simple, but dynamic adjustment based on demographics is not possible

Engineering Contradiction:
Improveadvertising placement adaptabilityVSAvoidplacement system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The advertising placement system transitions from static to dynamic by continuously adjusting ad content and placement based on real-time player demographic data and engagement metrics. The system can modify which advertisements are displayed, their position on the machine interface, and their frequency based on player profiles and current game state.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The slot machine platform is enhanced with multi-functionality by integrating advertising delivery, demographic tracking, player profiling, and dynamic content adjustment capabilities into a single system. This allows the same platform to serve both gaming and adaptive advertising functions without requiring separate dedicated systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If player data is collected for targeted advertising, then advertising effectiveness improves, but player privacy concerns increase

Engineering Contradiction:
Improveadvertising targeting precisionVSAvoidplayer privacy risk
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The system applies local quality by collecting and processing only the specific player data elements necessary for advertising purposes, rather than gathering all possible player information. Demographic data such as age, location, and gaming preferences are collected through voluntary player profiles, while sensitive personal information is excluded or minimized.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The centralized server acts as a privacy-protecting intermediary by processing player data in an aggregated and anonymized manner. Individual player identities are protected while still enabling demographic-level targeting and measurement. The server mediates between the need for data collection and privacy protection by implementing data minimization and security protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8209221B2Method and apparatus for placement of a product or service in a gaming system
Publication Date: 2012.06.26 LNW GAMING INC
  • US8209221B2 patent drawing
  • US8209221B2 patent drawing
  • US8209221B2 patent drawing

AI summary

A method and system for producing a gaming system that is based on a game design. The game design includes a plurality of design elements with at least some of the design elements are generic elements of a particular type. The method and system offer to place a product or service on a gaming system on which the game design is used, where the offer is to use a branded element in place of a selected one of the generic elements of the game design. The method and system also dynamically place a branded element in the game in place of the selected one of the genetic elements during operation of the gaming system, where the branded element is of the same type as the generic element. The method and system also compensate a producer of the gaming system for the placement of the branded element in the gaming system.