Camera-Based Deterrence Actions with LLM-Driven Dynamic Variation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Home security systems' automatic deterrence actions, such as sirens or voice recordings, lose effectiveness over time as individuals become accustomed to them, failing to deter certain actions effectively.

Innovation Solution

Implement a security system with cameras and large language models (LLMs) that dynamically generate and vary deterrence actions, including audio and visual cues, based on real-time sensor data and user feedback to maintain effectiveness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If automatic deterrence actions such as sirens or voice recordings are used, then initial deterrence effect is achieved, but effectiveness decreases over time as people grow accustomed to them

Engineering Contradiction:
Improvedeterrence effectivenessVSAvoidduration of deterrence effectiveness
Core Design Contradiction:
ReliabilityVSDuration of action of stationary object

Solution Approach 1:

The system dynamically varies deterrence actions by selecting different sounds, tones, and message types based on real-time sensor data and contextual factors. This dynamic adaptation prevents individuals from becoming accustomed to static deterrence patterns, thereby maintaining effectiveness over extended periods.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements periodic variation in deterrence actions by alternating between different sound types, volumes, and delivery methods at scheduled intervals and in response to detected behaviors. This periodic change ensures that the deterrence effect is renewed before individuals can fully acclimate to a single pattern.

Inventive Principle:
Principle #19Periodic action

2Adaptability or versatility

If static deterrence actions are used, then system complexity is reduced, but adaptability to different situations and individuals decreases

Engineering Contradiction:
Improveadaptability of deterrence actionsVSAvoidcomplexity of deterrence system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system incorporates feedback mechanisms that continuously monitor sensor data, individual responses, and contextual factors to adjust deterrence actions in real-time. This feedback loop enables the system to adapt to different situations and individuals while maintaining manageable complexity through automated decision-making algorithms.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes multiple parameters of deterrence actions including sound frequency, volume, message content, and delivery timing based on detected contextual factors and individual responses. These parameter adjustments enable versatile adaptation to different scenarios without requiring fundamentally different system components.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If varied and dynamic deterrence actions are implemented, then deterrence effectiveness is maintained over time, but system complexity and resource requirements increase

Engineering Contradiction:
Improvesustained deterrence effectivenessVSAvoidcomplexity of sound generation system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system employs a multi-functional sound generation device capable of producing various types of sounds, messages, and tones through a single unified platform. This universal approach maintains sustained deterrence effectiveness while avoiding the need for multiple separate hardware systems, thereby controlling overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250225850A1Systems and Methods to Generate Deterrence Actions
Publication Date: 2025.07.10 VIVINT LLC
  • US20250225850A1 patent drawing
  • US20250225850A1 patent drawing
  • US20250225850A1 patent drawing

AI summary

A system may include a camera having one or more processors and a memory including instructions which, when executed by the one or more processors, cause the one or more processors to execute a first deterrence action, determine a response to the first deterrence action, receive a second deterrence action generated using a large language model, and execute the second deterrence action.