Dynamic Card Group Balancing via Server-Side Auto-Assignment

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Solution Overview

Problem

Players find it difficult to construct card groups in card games, and existing systems often result in advantages or disadvantages before the game begins, leading to a cumbersome experience.

Innovation Solution

A system that includes a type processing unit, a game-medium-group processing unit, and a game-medium processing unit to associate players with types and determine game media for inclusion in their groups based on special conditions, allowing for the addition of game media to simplify the player's group and balance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are required to construct card groups by combining multiple kinds of cards, then the game allows for strategic depth and customization, but the operation becomes difficult and laborious for players

Engineering Contradiction:
Improvecard group construction flexibilityVSAvoidcard group construction ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically determines and adds appropriate game media (cards) to the player's game medium group based on the player's type and satisfaction of special conditions, eliminating the need for manual card selection and construction by the player

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-determines the composition of the game medium group by automatically selecting and adding suitable cards before the game begins, so that players do not need to perform the complex construction task themselves

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If players are allowed to select from predefined card groups, then the construction process is simplified, but advantages and disadvantages arise before the game begins depending on the combination selected

Engineering Contradiction:
Improvecard group selection simplicityVSAvoidgame balance fairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system dynamically adjusts the game medium group by monitoring whether special conditions are satisfied and automatically adding appropriate cards to maintain balance, providing real-time feedback-based adjustments to prevent unfair advantages

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the composition parameters of the game medium group dynamically based on the player's type and satisfaction of special conditions, adjusting the card distribution to ensure fair gameplay

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If special game media are added to the game medium group when special conditions are satisfied, then the game becomes more balanced and easier to play, but the system complexity increases

Engineering Contradiction:
Improvegame playabilityVSAvoidsystem processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The server acts as an intermediary that automatically processes the determination and addition of game media based on player type and special conditions, handling the complexity on the server side rather than requiring complex client-side logic

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20220387878A1Information storage medium, server, and game system
Publication Date: 2022.12.08 CYGAMES INC
  • US20220387878A1 patent drawing
  • US20220387878A1 patent drawing
  • US20220387878A1 patent drawing

AI summary

A card image for a first special card or a card image for a second special card, for which a player input for placing the card in the field is acquired, is removed, and a card image for which a player input for selecting a card as a card to be removed is acquired is removed. Furthermore, as an effect of the first special card or second special card placed in the field, a special lottery for determining two cards from a plurality of kinds of cards corresponding to the class of a player at a local terminal is executed, and the two cards determined by the special lottery are added to the hand of the player at the local terminal.