Dynamic Card Shuffling Control in Gaming Machines

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Solution Overview

Problem

Conventional gaming machines have a fixed timing for shuffling cards, which limits the variability of player payment expectations and entertainment value in card games like blackjack.

Innovation Solution

A gaming machine with a processor that allows the store side to set a predetermined value for card shuffling based on input signals, cumulatively counting used cards, and shuffling when the predetermined value is reached, enabling flexible shuffling timing and display of shuffling images on a common display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the timing of shuffling cards is fixed in advance, then the game operation is simple, but the entertainment value and player payment expectation variability are limited

Engineering Contradiction:
Improvetiming of shuffling cardsVSAvoidcontrol system for shuffling timing
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The shuffling timing is changed from a fixed static setting to a dynamic variable that can be adjusted by the store side. The processor allows selective setting of shuffling timing based on game conditions, making the system adaptable while maintaining operational simplicity through automated control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of shuffling timing from a fixed value to a variable parameter that can be selectively set. By allowing the store side to choose different timing conditions (e.g., after a certain number of cards are dealt, after a win/loss condition), the system achieves versatility without complex manual intervention.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the store side can selectively set shuffling timing, then entertainment value increases, but control system complexity increases

Engineering Contradiction:
Improveselective shuffling timing controlVSAvoidprocessor control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The processor automatically manages the shuffling timing based on pre-set conditions, eliminating the need for manual intervention. The system serves itself by monitoring game state and executing shuffling operations autonomously, thereby reducing operational complexity despite increased control capabilities.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system incorporates feedback mechanisms where the processor continuously monitors game conditions (number of cards dealt, game outcomes) and uses this information to determine optimal shuffling timing. This automated feedback loop enables versatile control without requiring complex manual decision-making processes.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If shuffling timing is varied on a game-by-game basis, then player payment expectation variability increases, but the difficulty of managing game conditions increases

Engineering Contradiction:
Improvegame-by-game shuffling variationVSAvoidgame condition monitoring
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent replaces manual monitoring and decision-making with an automated processor-based system. The processor electronically tracks game conditions and automatically determines shuffling timing, eliminating the need for manual condition detection and management while enabling fine-grained game-by-game control.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system automatically monitors its own game state and makes shuffling decisions without external intervention. The processor keeps track of cards dealt, game outcomes, and other conditions, then autonomously determines when to shuffle, reducing the difficulty of managing variable game conditions.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8784187B2Gaming machine and control method thereof
Publication Date: 2014.07.22 INTERBLOCK DOO
  • US8784187B2 patent drawing
  • US8784187B2 patent drawing
  • US8784187B2 patent drawing

AI summary

A gaming machine of the present invention has a memory for, after a predetermined number of cards have been extracted from among a plurality of cards, storing a plurality of predetermined values which serve as a condition for shuffling the plurality of cards. Then, a specific predetermined value is determined as a condition for shuffling a plurality of cards from among the plurality of predetermined values that are stored in the memory. In addition, a game is performed in such a manner that dealer cards and player cards which are used in a game are determined from among the plurality of cards and then the determined cards are compared with each other. Further, the number of cards that is used in the game is cumulatively counted and then the respective used cards are cumulatively stored as used cards in the memory. Furthermore, as a result of repeating the game, in a case where the counted number of cards has reached a specific set predetermined value, the plurality of cards are shuffled at the time of starting a next game.