Dynamic Character Attribute Management in Game Systems

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Solution Overview

Problem

Conventional game programs with multiple characters offer limited strategic options for users, as characters and strategies are predetermined, restricting user flexibility and variety in gameplay.

Innovation Solution

An information processing system that allows users to select characters, add attributes, and manipulate game parameters to create advantageous strategies by including additional characters and attributes in virtual game environments, enabling dynamic gameplay and varied approaches.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If characters and strategies are predetermined in conventional game programs, then game execution is simple and straightforward, but user strategy options are limited and gameplay variety is reduced

Engineering Contradiction:
Improveuser strategy optionsVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic character attributes that can change during gameplay based on user operations and game events. Characters gain or lose attributes such as strength, speed, and special abilities depending on story progression, user choices, and combat outcomes, making the game system adaptable while maintaining manageable complexity through structured attribute modification rules

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system modifies character parameters dynamically by adding or removing attributes during gameplay. Character stats such as attack power, defense, and special abilities are adjusted based on user decisions, item acquisition, and story events, allowing diverse strategy options without requiring complete system redesign

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple character attributes and parameters are added to increase strategy options, then user flexibility and gameplay variety improve, but system complexity and difficulty of management increase

Engineering Contradiction:
Improvecharacter attribute varietyVSAvoidattribute management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments character attributes into distinct categories such as basic stats (strength, speed), special abilities, and equipment-based modifiers. This segmentation allows the system to manage complex character configurations by organizing attributes into manageable groups that can be independently modified and tracked

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The attribute system is designed to be universal across different characters and game scenarios. The same attribute framework applies to all characters regardless of type or role, and attributes can serve multiple functions (e.g., strength affects both combat power and certain skill effectiveness), reducing the need for separate management systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10653961B2Systems and methods of controlling game character attributes
Publication Date: 2020.05.19 NINTENDO CO LTD
  • US10653961B2 patent drawing
  • US10653961B2 patent drawing
  • US10653961B2 patent drawing

AI summary

An information processing method includes selecting at least one character from a plurality of characters possessed by a user according to the user's operation, adding an attribute related to an additional character to the selected character, causing one or more of the plurality of characters possessed by the user to appear in a game, and executing the game, and if the characters appearing in the game include the additional character and the selected character having the added attribute, changing a setting in the game such that an advantage is given to the user.