Dynamic Character Image Selection in VR Simulation Systems

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Solution Overview

Problem

Conventional simulation systems fail to dynamically reflect positional relationships between users and objects in virtual spaces, limiting the interactive and immersive experience in VR, AR, and MR applications.

Innovation Solution

A simulation system that acquires position information of users in real space and generates virtual space images, allowing for the dynamic change of character and object images based on positional relationships, game modes, and user interactions, using a processor to perform processes such as changing character types, roles, and game modes when specific conditions are met.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional simulation systems display static images in virtual space, then the system complexity is low, but the immersive experience and interactivity are limited

Engineering Contradiction:
Improveimmersive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic character images that automatically change based on real-time positional relationships between users. The character image selection is no longer static but dynamically adjusts according to distance metrics and spatial configurations, enhancing immersion without requiring complex manual intervention

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The simulation system automatically determines appropriate character images by calculating positional relationships between users and selecting images based on predefined criteria. This self-service mechanism eliminates the need for manual image selection while maintaining system simplicity through automated decision-making algorithms

Inventive Principle:
Principle #25Self-service

2Ease of operation

If the system changes character images based on positional relationships, then the interactivity is improved, but the processing complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent pre-establishes multiple character images and defines positional relationship criteria before simulation begins. This preliminary preparation allows the system to quickly select appropriate images during runtime by simply comparing current positions against predefined thresholds, reducing real-time processing complexity

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes character image selection based on parameter changes in user positions and distances. By monitoring positional parameters and triggering image changes when thresholds are crossed, the system maintains high interactivity while using simple parameter-based decision logic rather than complex processing

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If the system reflects real-time positional relationships, then the simulation accuracy is improved, but the computational load increases

Engineering Contradiction:
Improvesimulation accuracyVSAvoidcomputational load
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent implements partial updates by changing character images only when positional relationships cross predefined thresholds, rather than continuously recalculating. This approach maintains simulation accuracy by reflecting meaningful positional changes while reducing computational load by avoiding unnecessary calculations

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11865453B2Simulation system, process method, and information storage medium
Publication Date: 2024.01.09 BANDAI NAMCO ENTERTAINMENT INC
  • US11865453B2 patent drawing
  • US11865453B2 patent drawing
  • US11865453B2 patent drawing

AI summary

A simulation system includes a processor including hardware. The processor is configured to perform an information acquiring process of acquiring position information about a user moving in a real space; a game process for a game played by the user; a virtual space setting process of setting a virtual space; a display process of generating, as a virtual space image, a display image in which an image of a user character corresponding to the user is displayed at a position in the virtual space corresponding to a position of the user in the real space; and a change process of changing, when a change condition is determined to be satisfied, at least one of the image of the user character corresponding to the user, an image of another user character corresponding to the other user, and an image of an disposed object.