Dynamic Character Switching in Game Processing Systems

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Solution Overview

Problem

Existing game systems lack variation in game operations, leading to repetitive gameplay experiences for players.

Innovation Solution

A game processing method that allows players to switch between multiple characters with distinct operation methods during gameplay, either manually or automatically, ensuring continuous variation and unpredictability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a game program enables a player to perform multiple types of games with different operation methods, then the variety of game experiences is improved, but the complexity of the game system increases

Engineering Contradiction:
Improvevariety of game experiencesVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system dynamically changes the usage character during game execution based on elapsed time or random determination, allowing the operation method to adapt and vary throughout the game rather than remaining static. This enables multiple game experiences within a single game session without requiring multiple separate game programs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the character parameter (usage character) during game execution, which fundamentally alters the operation method. By switching between characters with different operation methods, the system provides varied game experiences while maintaining a unified game program structure.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the usage character is changed automatically during game execution, then the entertainment characteristics are enhanced through unpredictability, but the player's control over game operations is reduced

Engineering Contradiction:
Improveentertainment characteristicsVSAvoidplayer control
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system implements dynamic character switching that adapts to game progression, using either time-based or random determination methods. This creates an engaging experience where the operation method evolves during gameplay, balancing automated control with entertainment value.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the usage character changes according to elapsed time in the game, then the game operation variations are increased, but the predictability of game flow is reduced

Engineering Contradiction:
Improvegame operation variationsVSAvoidpredictability of game flow
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system implements periodic character switching based on elapsed time intervals during game execution. This creates regular variations in operation methods at predictable time intervals, providing game operation diversity while maintaining a structured game flow that players can anticipate.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12172080B2Storage medium, information processing system, information processing apparatus, and game processing method
Publication Date: 2024.12.24 NINTENDO CO LTD
  • US12172080B2 patent drawing
  • US12172080B2 patent drawing
  • US12172080B2 patent drawing

AI summary

An example of an information processing system determines a usage character to be operated by a player from among a plurality of characters whose operation methods are different from each other. The information processing system executes a game by controlling a motion of the usage character in a virtual space, based on an operation by the player. The information processing system, during execution of the game, changes the usage character to a different character among the plurality of characters. Thus, the game operation during the game can be varied, thereby increasing the variations of game operations.