Dynamic Chat Translation via Machine Learning and Eye Tracking

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Solution Overview

Problem

Existing gaming systems lack the ability to dynamically translate in-game chat and communications in real-time, accommodating users with different language preferences and cultural backgrounds, which can lead to misunderstandings and a less immersive gaming experience.

Innovation Solution

The implementation of a system that uses a machine learning model for language processing, coupled with user-specific localization settings, to dynamically translate communications such as voice, text, and character outputs in real-time, while also detecting and adapting to user reactions through eye tracking data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-time language translation is implemented using machine learning models, then communication accessibility across different languages is improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improvelanguage compatibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a machine learning model as an intermediary component that sits between the communication input and output systems. This model acts as a mediator that automatically translates and adapts communications between different languages and cultural contexts, resolving the language compatibility issue without requiring direct integration between different language systems, thus managing the complexity through a dedicated intermediary layer

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary localization processing by pre-configuring cultural models and language translation frameworks before actual communication occurs. The machine learning model is pre-trained with cultural nuances and language patterns, allowing it to rapidly process translations in real-time without requiring complex runtime decision-making, thereby reducing the perceived system complexity during operation

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If dynamic localization settings are implemented for each user, then user experience and cultural adaptability are improved, but data processing requirements and system resources increase

Engineering Contradiction:
Improveuser customizationVSAvoiddata processing load
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements local quality by applying different localization settings and cultural models to different users based on their specific preferences and cultural backgrounds. Instead of a uniform translation approach, each user receives customized localization processing tailored to their individual needs, allowing the system to handle diverse data processing requirements efficiently through differentiated treatment of user-specific parameters

Inventive Principle:
Principle #3Local quality

3Object-affected harmful factors

If offensive language filtering and replacement is implemented, then user safety and communication quality are improved, but loss of original communication content increases

Engineering Contradiction:
Improveoffensive contentVSAvoidcommunication accuracy
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The patent converts potentially harmful offensive language into beneficial localized alternatives by using cultural models to identify and replace inappropriate content with culturally appropriate equivalents. Rather than simply blocking or censoring offensive language, the system transforms it into acceptable communication that maintains the original intent while adhering to cultural norms, thus converting a harmful factor into a beneficial localization feature

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Data Source

PatentUS20250177871A1Systems and methods for dynamic chat translation
Publication Date: 2025.06.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250177871A1 patent drawing
  • US20250177871A1 patent drawing
  • US20250177871A1 patent drawing

AI summary

System, process, and device configurations are provided for dynamic chat translation and interactive game control. Methods can include receiving communications for a user of an electronic game and converting communications using a localization setting and a machine learning model for language processing to replace one or more segments of the communication. Updated communications may be output with replacement segments to provide automatic conversion of information in a user's understanding. By automatically adapting outputting voice or text of a game chat and/or game output, such as non-player character (NPC) chat, users may have improved understanding. In addition, systems and methods include detecting user reactions, including use of eye tracking data, to assess communication conversion and to update processes and models for conversion of communications.