Dynamic Command Input Limit for Video Game Skill Gap
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Solution Overview
Problem
Conventional video game processing apparatuses create a skill gap between players familiar and unfamiliar with command inputs, leading to decreased player interest, as players unfamiliar with inputs struggle to complete commands within the required time, while those familiar may find the game less engaging due to simplified requirements.
Innovation Solution
A video game processing apparatus that includes a command receiver, timer, object display controller, command reception number determiner, and effective reception upper limit updater, which displays a measured time point notifying object and updates the effective reception upper limit number in a stepwise manner, allowing players to complete commands more easily while maintaining difficulty for experienced players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If a fixed number of command inputs is required within a predetermined period, then players familiar with command inputs can complete the task efficiently, but players unfamiliar with command inputs struggle and feel disadvantaged
Solution Approach 1:
The patent applies dynamics by making the effective reception upper limit number variable rather than fixed. The limit increases in a stepwise manner over time, starting from an initial number and gradually increasing to a final number. This dynamic adjustment allows players unfamiliar with commands to complete the task as they progress, while still providing challenge for experienced players who can reach higher limits
Solution Approach 2:
The patent changes the parameter of the effective reception upper limit number from a static value to a time-dependent variable. The parameter evolves during the predetermined period, creating a sliding difficulty scale that adapts to player performance and reduces the skill gap between different player types
2Ease of operation
If the command input requirement is simplified, then players unfamiliar with commands can complete inputs easily, but players familiar with commands lose interest due to reduced challenge
Solution Approach 1:
The dynamic increase of the effective reception upper limit number creates a progressive challenge structure. Players unfamiliar with commands can start with a lower initial limit that is easier to achieve, while the increasing limit provides ongoing goals for experienced players, maintaining engagement through progressive difficulty rather than static requirements
Data Source
AI summary
A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number.


