Dynamic Community Award System for Gaming Machines

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Solution Overview

Problem

Gaming systems face a decline in player appeal due to static awards and game rules, leading to a need for innovative incentives to maintain player engagement.

Innovation Solution

A system comprising multiple gaming machines and a controller that provides community awards based on the number of players, using a database to determine total award amounts or probabilities and distribute them dynamically, enhancing player engagement through variable rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If static awards and game rules are used in gaming systems, then the system structure remains simple and easy to operate, but player appeal and engagement decline over time

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic award structures where prize amounts, probabilities, and game rules change based on multiple factors including time of day, player history, current game state, and network conditions. This transforms static gaming systems into adaptive systems that continuously adjust to maintain player engagement without requiring complete system redesign

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system modifies multiple parameters including award amounts, probability distributions, game rules, and bonus features based on player behavior patterns, time variables, and performance metrics. This allows the gaming system to offer personalized dynamic experiences while maintaining a relatively simple underlying architecture through centralized parameter management

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If networked progressive awards and player tracking components are added to provide additional incentives, then player engagement increases, but system complexity and cost increase

Engineering Contradiction:
Improveplayer incentive optionsVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a unified gaming system architecture where a single networked controller manages multiple functions including progressive awards, player tracking, dynamic rule adjustment, and cross-machine bonuses. This multi-functional approach consolidates what would otherwise require separate specialized systems into one integrated platform, reducing overall complexity while expanding incentive capabilities

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system merges progressive jackpot mechanisms, player tracking databases, real-time communication networks, and dynamic rule engines into a single coordinated architecture. By combining these previously separate components into an integrated system with centralized control, the patent achieves enhanced player incentives without proportionally increasing system complexity

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If dynamic award structures based on player count and behavior are implemented, then player engagement and retention improve, but measurement and detection complexity increases

Engineering Contradiction:
Improveaward variabilityVSAvoidplayer tracking accuracy
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements continuous feedback loops where player actions, wagering patterns, and game outcomes are tracked and fed back to the dynamic award algorithm. This feedback mechanism automatically adjusts award structures based on real-time data without requiring complex manual analysis, using standardized data collection protocols across all gaming terminals to maintain measurement consistency

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9928690B2System and method of awarding a community award
Publication Date: 2018.03.27 KONAMI GAMING INC
  • US9928690B2 patent drawing
  • US9928690B2 patent drawing
  • US9928690B2 patent drawing

AI summary

A system providing a community award to player is disclosed. The system comprises a plurality of gaming machines and a system controller. Each gaming machine is configured receive a wager from a respective player and responsively initiate a game. The system controller is coupled to each of the gaming machines and includes a database with a community awards list including a plurality of total award amounts, each total award amount associated with a corresponding number of players. The system controller is then configured to detect a triggering condition; responsively determine a number of players playing the plurality of gaming machines; determine a total award as a function of the determined number of players and the community award list; and provide a community award to at least one of the plurality of players as a function of the determined total award.