Dynamic Community Award System for Gaming Engagement

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Solution Overview

Problem

Gaming systems face a decline in player appeal due to static awards and game rules, necessitating innovative incentives to maintain player engagement.

Innovation Solution

A system comprising multiple gaming machines and a controller that provides community awards based on the number of players, using a database to determine total awards or award probabilities and distribute them dynamically, enhancing player engagement through variable incentives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If static awards and game rules are used in gaming systems, then the system is simple to operate and manage, but player appeal and engagement decline over time

Engineering Contradiction:
Improveplayer engagementVSAvoidaward system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic award structures where prize amounts and probabilities change based on real-time player participation metrics. The system transitions from static to dynamic award mechanisms, adjusting rewards according to current gaming floor activity levels, thereby maintaining player engagement while managing complexity through algorithmic automation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system modifies award parameters (prize amounts, award probabilities) based on varying player participation conditions. By changing these parameters dynamically according to real-time data from gaming machines, the system adapts to player engagement levels without requiring manual reconfiguration of game rules.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If additional networked components such as progressive awards and player tracking awards are implemented, then player incentive is improved, but system complexity increases

Engineering Contradiction:
Improveplayer incentiveVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a multi-functional award system where a single networked component structure handles multiple incentive types including progressive awards, player tracking awards, and community-based dynamic awards. This universal approach consolidates what would otherwise require separate systems, improving player incentive while controlling complexity through unified architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically adjusts award distributions based on real-time player participation data without requiring manual intervention. The networked components self-regulate award probabilities and amounts according to predefined algorithms that respond to gaming floor conditions, reducing operational complexity while maintaining sophisticated player incentives.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If dynamic awards based on player participation are provided, then player engagement is maintained, but the system requires continuous monitoring and adjustment

Engineering Contradiction:
Improveplayer engagementVSAvoidautomatic award distribution
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The patent implements continuous feedback loops where player participation data from gaming machines is monitored in real-time, and award distributions are automatically adjusted based on this feedback. The system uses this feedback mechanism to maintain optimal player engagement while automating the monitoring and adjustment processes through algorithmic responses to participation metrics.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9852585B2System and method of awarding a community award
Publication Date: 2017.12.26 KONAMI GAMING INC
  • US9852585B2 patent drawing
  • US9852585B2 patent drawing
  • US9852585B2 patent drawing

AI summary

A system providing a community award to player is disclosed. The system comprises a plurality of gaming machines and a system controller. Each gaming machine is configured receive a wager from a respective player and responsively initiate a game. The system controller is coupled to each of the gaming machines and includes a database with a community awards list including a plurality of total award probabilities, each total award probability associated with a corresponding number of players. The system controller is then configured to detect a triggering condition; responsively determine a number of players playing the plurality of gaming machines; determine a total award probability as a function of the determined number of players and the community award list; and provide a community award to at least one of the plurality of players as a function of the determined total award probability.