Dynamic Composite User Identifiers With Animated Avatars

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Solution Overview

Problem

Existing systems lack the ability to dynamically generate and animate composite user identifiers based on multiple user profiles, limiting the personalization and interaction capabilities of graphical user interfaces.

Innovation Solution

A system that dynamically generates composite user identifiers by retrieving user profiles and animation scripts, combining graphical avatars, and animating them based on user preferences and interaction history, using a database of animation scripts to create dynamic and personalized user interfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If static user identifiers are used in user profiles, then system simplicity is maintained, but user interaction engagement and personalization are limited

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic user identifiers that automatically animate based on user profile data and interaction context. The animation system transitions from static to dynamic visual representations, allowing the identifier to respond to user actions, profile updates, and contextual events without requiring manual intervention or complex configuration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The animation system operates autonomously by automatically retrieving user profile data, selecting appropriate animation scripts, and rendering animations based on contextual triggers. The system self-manages the entire animation lifecycle including data retrieval, script selection, and visual rendering without requiring external control or complex user configuration

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If composite avatars combining multiple user profiles are generated, then user interaction personalization is enhanced, but processing time and computational resources increase

Engineering Contradiction:
Improveinteraction personalizationVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-loads and caches animation scripts during idle periods or when not actively needed. By preparing animation resources in advance and storing them for future use, the system eliminates the need to fetch and process animation data in real-time during user interactions, significantly reducing latency

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The composite avatar generation process is divided into independent modular components: profile data retrieval, animation script selection, and visual rendering. This segmentation allows each component to be processed separately and efficiently, with results cached and reused, reducing overall processing time for composite avatar generation

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If animation scripts are integrated into the user identifier system, then visual engagement and user interaction are improved, but system complexity and resource requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem architecture complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The animation system is designed as a universal multi-functional module that handles multiple user identifier types (avatars, icons, banners) and multiple animation triggers (profile updates, interactions, events) through a single unified architecture. This universal design reduces overall system complexity by eliminating the need for separate animation handling code for each identifier type or trigger condition

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an animation script layer as an intermediary between the user profile data and the visual rendering engine. This intermediary layer manages the complexity of animation logic, timing, and rendering details, while presenting a simple interface to both the data layer and the display layer, effectively isolating and managing system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250265759A1Dynamic composite user identifier
Publication Date: 2025.08.21 SNAP INC
  • US20250265759A1 patent drawing
  • US20250265759A1 patent drawing
  • US20250265759A1 patent drawing

AI summary

A system to dynamically generate and cause display of composite user identifiers is described. Embodiments of the present disclosure related to systems for: receiving an identification of a user profile from a client device; retrieving user identifiers associated with the user profile and a user profile associated with the client device; selecting an animation script from among a plurality of animation scripts, the animation script including a set of graphical elements; generating a composite user identifier based on the user identifiers associated with the user profile and the user profile associated with the client device; and causing display of a presentation of the composite user identifier at the client device, wherein the presentation is based on the animation script.