3D Virtual Object Interaction Using Dynamic Cone Casting

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Solution Overview

Problem

Existing VR, AR, and MR technologies face challenges in providing comfortable and natural-feeling interactions with virtual objects due to user fatigue and precision issues when objects are spaced far apart or close together, leading to unstable imaging and eye strain.

Innovation Solution

A wearable system that adjusts user interface operations based on contextual information, using cone casting with dynamically adjustable apertures and movement multipliers to enhance interaction precision and reduce fatigue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If objects are spaced far apart in VR/AR/MR environments, then users can see and interact with objects without obstruction, but users experience fatigue and precision issues when interacting with objects

Engineering Contradiction:
Improvefield of view coverageVSAvoidinteraction precision
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The system dynamically adjusts the aperture of the selection cone based on the user's interaction context and object distance. When objects are far apart, the aperture is expanded to improve visibility and selection ease. When objects are close together, the aperture is reduced to enhance selection precision, thereby resolving the contradiction between field of view coverage and interaction precision

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the spatial parameters of the selection cone (aperture angle, length) based on the distance to target objects and contextual information. This parameter adjustment allows the interface to adapt to different spatial configurations, maintaining both visibility and precision across various object spacing scenarios

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If objects are spaced close together in VR/AR/MR environments, then users can interact with more objects in a compact space, but users experience precision issues and eye strain

Engineering Contradiction:
Improvenumber of interactable objectsVSAvoidselection precision
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The selection cone aperture is dynamically reduced when objects are spaced close together, allowing users to precisely select among multiple nearby objects without eye strain. The system detects the spatial density of objects and adjusts the cone parameters accordingly, enabling accurate interaction with multiple objects in compact space

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides visual feedback by rendering the selection cone to show users the current selection target among closely spaced objects. This feedback mechanism helps users understand which object will be selected and adjust their pointing direction, improving selection precision in dense object arrangements

Inventive Principle:
Principle #23Feedback

3Device complexity

If a fixed aperture cone is used for object selection, then the system is simple to implement, but the system causes user fatigue and precision issues in varying spatial contexts

Engineering Contradiction:
Improveselection mechanism complexityVSAvoiduser comfort
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system implements dynamic aperture adjustment of the selection cone based on contextual information such as object distance, spatial density, and user interaction patterns. This dynamic behavior improves user comfort and reduces fatigue while maintaining reasonable system complexity through algorithmic parameter adjustment rather than complex hardware mechanisms

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250349096A1Interactions with 3D virtual objects using poses and multiple-DOF controllers
Publication Date: 2025.11.13 MAGIC LEAP INC
  • US20250349096A1 patent drawing
  • US20250349096A1 patent drawing
  • US20250349096A1 patent drawing

AI summary

A wearable system can comprise a display system configured to present virtual content in a three-dimensional space, a user input device configured to receive a user input, and one or more sensors configured to detect a user's pose. The wearable system can support various user interactions with objects in the user's environment based on contextual information. As an example, the wearable system can adjust the size of an aperture of a virtual cone during a cone cast (e.g., with the user's poses) based on the contextual information. As another example, the wearable system can adjust the amount of movement of virtual objects associated with an actuation of the user input device based on the contextual information.