Dynamic Content Group Prioritization for Game Selection
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Solution Overview
Problem
Conventional game programs lack user convenience in dynamically changing content options at intervals, leading to suboptimal gaming experiences.
Innovation Solution
An information processing system that stores multiple content groups and prioritizes their presentation based on specific time periods, allowing users to select the most relevant group for each gaming session, enhancing content selection convenience and game effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If chosen contents are changed at predetermined intervals in a conventional game program, then the game setting can be adjusted to be advantageous to the user, but the user convenience in choosing contents is insufficient
Solution Approach 1:
The patent implements dynamic content group presentation by switching between first and second content groups based on whether the current time falls within a specified time period. The system dynamically adjusts which content groups are presented to the user, making the content selection process adaptive to different time periods while maintaining user convenience through automated prioritization.
Solution Approach 2:
The patent pre-divides contents into multiple content groups (first content group, second content group, etc.) before the game starts. Each content group is prepared in advance with specific characteristics, allowing the system to quickly present appropriate groups based on the current time without requiring real-time content creation or complex user searching.
2Ease of operation
If multiple content groups are presented as options for different time periods, then user convenience is improved, but the system complexity increases
Solution Approach 1:
The patent assigns different priorities to different content groups based on their intended time periods. The first content group is presented with higher priority during specified time periods, while the second content group is presented with higher priority outside those periods. This local quality differentiation allows the system to manage complexity by treating different content groups differently based on temporal context.
Solution Approach 2:
The system changes the presentation priority parameter of content groups based on the current time. When the current time is within a specified time period, the first content group's priority is increased; otherwise, the second content group's priority is increased. This parameter-based control simplifies the system architecture compared to more complex state-machine approaches.
3Ease of operation
If content groups are automatically selected based on time periods, then user convenience is enhanced, but the flexibility for users to choose any content group is reduced
Solution Approach 1:
The patent applies partial automation by automatically prioritizing certain content groups based on time periods, but not completely restricting user choice. Users can still select from all available content groups, but the system proactively highlights and prioritizes the most appropriate groups for the current time period, providing a balanced approach between automation and user control.
Data Source
AI summary
At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.


