Dynamic Content Group Prioritization for Game Selection

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Solution Overview

Problem

Conventional game programs lack user convenience in dynamically changing content options at intervals, leading to suboptimal gaming experiences.

Innovation Solution

An information processing system that stores multiple content groups and prioritizes their presentation based on specific time periods, allowing users to select the most relevant group for each gaming session, enhancing content selection convenience and game effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If chosen contents are changed at predetermined intervals in a conventional game program, then the game setting can be adjusted to be advantageous to the user, but the user convenience in choosing contents is insufficient

Engineering Contradiction:
Improvegame setting adaptabilityVSAvoiduser convenience in choosing contents
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic content group presentation by switching between first and second content groups based on whether the current time falls within a specified time period. The system dynamically adjusts which content groups are presented to the user, making the content selection process adaptive to different time periods while maintaining user convenience through automated prioritization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent pre-divides contents into multiple content groups (first content group, second content group, etc.) before the game starts. Each content group is prepared in advance with specific characteristics, allowing the system to quickly present appropriate groups based on the current time without requiring real-time content creation or complex user searching.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If multiple content groups are presented as options for different time periods, then user convenience is improved, but the system complexity increases

Engineering Contradiction:
Improveuser convenience in choosing content groupVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent assigns different priorities to different content groups based on their intended time periods. The first content group is presented with higher priority during specified time periods, while the second content group is presented with higher priority outside those periods. This local quality differentiation allows the system to manage complexity by treating different content groups differently based on temporal context.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes the presentation priority parameter of content groups based on the current time. When the current time is within a specified time period, the first content group's priority is increased; otherwise, the second content group's priority is increased. This parameter-based control simplifies the system architecture compared to more complex state-machine approaches.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If content groups are automatically selected based on time periods, then user convenience is enhanced, but the flexibility for users to choose any content group is reduced

Engineering Contradiction:
Improveconvenience of choosing content groupVSAvoiduser flexibility in content selection
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies partial automation by automatically prioritizing certain content groups based on time periods, but not completely restricting user choice. Users can still select from all available content groups, but the system proactively highlights and prioritizes the most appropriate groups for the current time period, providing a balanced approach between automation and user control.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11141659B2Information processing system and storage medium storing information processing program
Publication Date: 2021.10.12 NINTENDO CO LTD
  • US11141659B2 patent drawing
  • US11141659B2 patent drawing
  • US11141659B2 patent drawing

AI summary

At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.