Dynamic Content Generation in Virtual Space

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Solution Overview

Problem

Current gaming and virtual environments are limited in their ability to generate dynamic audio and video content, as they rely on pre-defined parameters and direct user interaction, lacking the capability for user-generated, purely dynamic content.

Innovation Solution

A computerized system and method that allows for dynamic content generation in a virtual space by instantiating virtual objects and defining interaction parameters, such as movement along axes, to modify outputs based on avatar positions and relationships between objects, using parameters like volume, pitch, color, and lighting, enabling dynamic audio and video content creation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-defined parameters and direct user interaction are used for content generation, then the system is simple to operate, but the content generation is static and limited

Engineering Contradiction:
Improvecontent generation capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic content generation by making the system responsive to real-time avatar positions and movements in the virtual space. Instead of static pre-defined parameters, the system dynamically adjusts audio and video output based on changing spatial relationships, allowing content to adapt and evolve during user interaction without requiring complex manual configuration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables self-service content generation by automatically processing avatar position data and generating appropriate audio-visual content without requiring direct user manipulation of content parameters. The virtual environment itself generates content based on avatar interactions, eliminating the need for users to manually configure complex content generation settings.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If pre-programmed instruments and composed pieces are used, then the source content is limited, but the system is easier to control

Engineering Contradiction:
Improveuser-generated dynamic contentVSAvoidcontrol difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system allows the virtual environment to automatically generate and compose content based on avatar interactions. Rather than requiring users to select from pre-programmed instruments and pieces, the system self-generates audio-visual content by processing real-time spatial data, enabling unlimited creative possibilities while maintaining simple avatar-based control.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent introduces avatar position and movement as an intermediary between user input and content generation. Instead of directly controlling instruments or parameters, users manipulate avatars whose positions and movements automatically translate into content generation decisions, simplifying control while enabling diverse content creation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If gesture control and re-sequencing of pre-composed units are used, then expressiveness is improved, but the content remains constrained by available source material

Engineering Contradiction:
Improvecontent varietyVSAvoidsource content availability
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system eliminates the need for pre-composed musical units by enabling the virtual environment to generate audio content in real-time based on avatar interactions. The environment synthesizes new content dynamically, providing unlimited variety without being constrained by a fixed library of pre-recorded pieces or instruments.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements dynamic content synthesis where audio and visual properties are continuously adjusted based on real-time avatar positions and movements. This dynamic generation creates infinitely varied content rather than re-sequencing fixed pre-composed units, allowing expressiveness without source material constraints.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10672171B2System and method for dynamic content generation in a virtual space
Publication Date: 2020.06.02 LAMPLIGHT FOREST HLDG PTY LTD
  • US10672171B2 patent drawing
  • US10672171B2 patent drawing
  • US10672171B2 patent drawing

AI summary

A computerized system and method provides for the dynamic generation of content in a virtual space. The method and system includes selecting at least one virtual object that provides content in the virtual space and defining interaction parameters for the virtual object, such as movement along an axis in the virtual space. The method and system includes instantiating an avatar, or selecting another object, in the virtual space that moves along the selected axis and pairing a location of the avatar, or the other object to the interaction parameters for the virtual object. Therein, the method and system includes modifying an output generated by the at least virtual object based on changes in position of the avatar, or other object, within the virtual space, the modifying of the output determined based on the interaction parameters.