Dynamic Demonstration Image Adaptation for Game Progress

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Solution Overview

Problem

Existing game technologies fail to dynamically reflect a user's progress in the game within demonstration images, leading to decreased user interest as the game progresses, as they do not accurately represent the user's achievement level or game state.

Innovation Solution

A computer device with a game proceeding control module, a game proceeding management module, and a demonstration image output module that changes the demonstration image based on the user's progress, using check points and real-time rendering to display images relevant to the user's current game state, ensuring the demonstration image aligns with the user's achievements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the demonstration image uses fixed content (e.g., last phase scene) to attract user interest, then initial user engagement is improved, but users who have not reached that phase lose interest or feel spoiled

Engineering Contradiction:
Improvedemonstration image content adaptabilityVSAvoiduser interest loss
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The demonstration image content is changed from static to dynamic by automatically selecting different images based on the user's current game progress. The system detects the user's achievement level and dynamically adjusts the demonstration image to show appropriate future scenes, ensuring continuous interest without spoilers.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback by monitoring the user's game progress and using this information to select appropriate demonstration images. The demonstration image selection is based on feedback about how far the user has progressed, creating a closed-loop system that adapts to user state.

Inventive Principle:
Principle #23Feedback

2Loss of information

If the demonstration image shows scenes from the last phase of the game, then user curiosity is initially stimulated, but the user's gaming experience is degraded by knowing future content

Engineering Contradiction:
Improveinformation about future game contentVSAvoiddemonstration image customization
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

Different portions of the game content are presented in the demonstration image based on the user's local progress state. Instead of uniformly showing the last phase for all users, the system selectively displays appropriate scenes matching the user's current position in the game narrative.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If the demonstration image is changed based on activation time, then some variety is introduced, but it does not accurately reflect the user's actual game progress or achievement level

Engineering Contradiction:
Improvedemonstration image variationVSAvoidgame progress measurement accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The mechanical time-based system for selecting demonstration images is replaced with a game-progress-based selection system. Instead of using activation time as the selection criterion, the system uses the user's actual game progress data, providing more accurate and meaningful customization.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Adaptability or versatility

If the demonstration image content is dynamically changed based on game progress, then user interest is maintained, but the system complexity increases

Engineering Contradiction:
Improvedemonstration image dynamic adaptationVSAvoidimage selection system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple demonstration images are prepared in advance for different game progress stages. Instead of generating images dynamically, the system uses pre-rendered copies of demonstration images that can be selectively displayed based on user progress, reducing computational complexity while maintaining adaptability.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9433864B2Computer device, control method of computer device, and storage medium
Publication Date: 2016.09.06 CAPCOM CO LTD
  • US9433864B2 patent drawing
  • US9433864B2 patent drawing
  • US9433864B2 patent drawing

AI summary

Provided is a computer device which changes a demonstration image to be displayed when a game is played next, according to a state of proceeding of a main part of the game, and can attract the user's interest on the demonstration image. The computer device comprises a game proceeding control section (game proceeding control module) which causes a game to proceed in response to a user's manipulation; a game proceeding management section (game proceeding management module) which manages a state of proceeding of the game; and a demonstration image generating/outputting section (demonstration image generating/outputting module) which outputs a demonstration image to a monitor before the game is played; wherein the demonstration image generating/outputting section is configured to change the demonstration image to be output to the monitor before the game is played, according to the state of proceeding of the game.