Dynamic Determination Region for Game Input Accuracy

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional games often act as an entry barrier for users unfamiliar with the game, either due to complexity or simplicity, leading to a lack of interest.

Innovation Solution

A method and system that enhance user experience by displaying a virtual passage with determination regions, where the accuracy of user inputs is determined based on the object's position and time of input, allowing for dynamic adjustment of game difficulty and interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional game methods are used, then the game can be simple to play, but users lose interest easily

Engineering Contradiction:
Improveease of playingVSAvoiduser interest
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game dynamically adjusts the determination region position and size based on object movement and user input timing. The determination region moves together with the object, and its size can be adjusted based on game state, creating a dynamic gameplay experience that maintains user interest while keeping operations simple

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If conventional game methods are used, then the game can provide simulated real-life experiences, but it acts as an entry barrier for unfamiliar users

Engineering Contradiction:
Improverealistic experienceVSAvoiduser entry barrier
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The determination region acts as an intermediary mechanism between the object and the user input. Instead of requiring users to directly control the object with precise timing, the determination region provides a visual target area that automatically moves with the object, mediating the interaction and making it more accessible to unfamiliar users while preserving the core gameplay experience

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the game provides simulated real-life experiences, then the game is engaging, but complexity increases for unfamiliar users

Engineering Contradiction:
Improvegame engagementVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The determination region is a visual copy or representation of the object's target position. Instead of requiring users to understand complex game mechanics, the determination region provides a simplified visual indicator that mirrors the object's movement and timing requirements, reducing perceived complexity while maintaining engagement

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9522322B2Method and system for game
Publication Date: 2016.12.20 NHN CORP
  • US9522322B2 patent drawing
  • US9522322B2 patent drawing
  • US9522322B2 patent drawing

AI summary

A method and a system for a game are disclosed. The method includes steps displaying a determination region in at least one section distinguished by neighboring points, on a virtual passage formed by a plurality of points sequentially connected with each other. The method also includes displaying an object moving along the virtual passage on a screen, and determining an accuracy or success/failure of a user input based on a position of the object at a time when the user input is detected and a position of the determination region.