Dynamic Display Curvature Control for Game Immersion

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Solution Overview

Problem

Current display technologies, such as bendable displays, lack effective methods to dynamically adjust curvature based on game content elements like speed and direction, which limits user immersion and dynamic game environments.

Innovation Solution

A display apparatus with a processor that analyzes game content data to determine curvature values based on object speed and direction, adjusting the display's curvature accordingly, allowing for synchronized bending of its sides to enhance user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the display curvature is fixed, then the device structure is simple, but user immersion and dynamic game environment are limited

Engineering Contradiction:
Improveuser immersionVSAvoidcurvature adjustment mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display curvature is changed from a fixed state to a dynamic adjustable state. The processor controls the display to bend at different curvature values based on real-time game content parameters (speed, direction), enabling the display to adapt dynamically to game scenarios and enhance user immersion without requiring complex manual adjustment mechanisms

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The curvature value of the display is used as a controllable parameter that changes according to game content. By mapping game parameters (object speed, movement direction) to curvature values, the system achieves adaptive display adjustment through parameter variation, improving versatility while maintaining relatively simple device structure

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the display curvature is dynamically adjusted based on game content, then user immersion is improved, but the device complexity increases

Engineering Contradiction:
Improvedynamic curvature adjustmentVSAvoidprocessor control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The processor is assigned multiple functions: it processes game content data, determines curvature values based on game parameters, and controls the display bending. By making the processor a multi-functional component, the invention avoids adding separate dedicated control devices, thus improving adaptability while minimizing the increase in device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The curvature control function is merged with the existing processor that handles game content processing. Instead of creating a separate curvature control system, the invention combines multiple functions (game data processing, curvature determination, display control) into a single processing unit, reducing overall system complexity while achieving dynamic adjustment

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP3015974B1Display apparatus and display bending method thereof
Publication Date: 2022.10.12 SAMSUNG ELECTRONICS CO LTD
  • EP3015974B1 patent drawingFigure 1
  • EP3015974B1 patent drawingFigure 2A
  • EP3015974B1 patent drawingFigure 2B

AI summary

A display apparatus is provided. The display apparatus includes a display configured to be bendable; and a processor configured to detect a speed value of an object of a content provided through the display, determine a curvature value at which the display is to be bent according to the detected speed value of the object, and change a curvature of the display based on the determined curvature value.