Dynamic Display System with Movable Units for Gaming Machines

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Solution Overview

Problem

Electronic gaming machines lack dynamic and engaging display technologies that can enhance player experience by providing physical movement and interactive graphical content, limiting the ability to create immersive and attractive game environments.

Innovation Solution

The implementation of a dynamic display system in electronic gaming machines, featuring a housing with a display frame and movable display units that can translate along axes and display graphical content, allowing for physical movement and interactive elements such as touch-screen interfaces and illumination, to create immersive game experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a dynamic display system with movable display units is implemented, then player engagement and immersion are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display system transitions from a static configuration to a dynamic one where individual display units can move independently along the display plane. This allows the system to adapt its configuration based on game events, enhancing player engagement while managing complexity through controlled movement mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The display is divided into multiple independent movable display units rather than a single static display. Each unit can be individually positioned and controlled, allowing the system to create various display configurations and patterns to enhance game presentation and player engagement.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple movable display units are used to create dynamic configurations, then game presentation capability is improved, but manufacturing complexity increases

Engineering Contradiction:
Improvegame presentation capabilityVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Each movable display unit is designed as a universal module that can serve multiple functions - displaying game content, indicating winning combinations, and creating various visual patterns. This modular approach simplifies manufacturing by using standardized components rather than custom-built display elements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system replaces complex mechanical movement mechanisms with simpler actuation systems that can be integrated into each display unit. This substitution reduces manufacturing complexity while maintaining the ability to create dynamic display configurations for enhanced game presentation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11790723B2Electronic gaming machine with dynamic display
Publication Date: 2023.10.17 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11790723B2 patent drawing
  • US11790723B2 patent drawing
  • US11790723B2 patent drawing

AI summary

Gaming systems, methods, and machines provided herein may include dynamic displays in which one or more first display panels are arranged around an opening to provide a display frame, and a plurality of second display panels, each part of a different movable display unit, are arranged within the opening. A plurality of linear drive mechanisms may be configured to cause the movable display units to translate inward and outward relative to the display frame.