Dynamic Display Orientation Adjustment for Controller Direction
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Solution Overview
Problem
Conventional information processing apparatuses, such as game devices, face challenges in enhancing viewability and operability by failing to adaptively adjust the display position and orientation of information presentation objects based on the user's controller direction relative to the display.
Innovation Solution
The system includes a display and memory configured to store instructions that cause processors to obtain the direction of a controller relative to the display, adjusting the display position and orientation of information presentation objects accordingly, while keeping the primary object's position and orientation unchanged, thereby improving user interaction and operability.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the display position and orientation of information presentation objects are adjusted based on controller direction, then viewability and operability are improved, but device complexity increases
Solution Approach 1:
The system continuously detects the controller's direction relative to the display and uses this feedback to dynamically adjust the display position and orientation of information presentation objects. This closed-loop feedback mechanism enables the display to adapt to user position changes, improving operability while managing complexity through automated adjustment algorithms.
Solution Approach 2:
The display configuration transitions from a static to a dynamic state, where the position and orientation of information presentation objects are no longer fixed but continuously adjusted based on real-time controller direction detection. This dynamic adaptation allows the system to optimize viewability and operability for varying user positions without requiring multiple fixed display configurations.
2Ease of operation
If the display position and orientation of information presentation objects are adjusted based on controller direction, then viewability is improved, but device complexity increases
Solution Approach 1:
The system implements a feedback loop that continuously monitors controller direction and adjusts display parameters accordingly. This automated feedback mechanism improves viewability by ensuring information presentation objects are optimally positioned relative to the user's viewpoint, while the algorithmic nature of the adjustment keeps implementation complexity manageable.
Solution Approach 2:
The system changes display parameters (position and orientation of information presentation objects) based on detected controller direction. By dynamically adjusting these visual parameters rather than physical hardware configuration, the system achieves improved viewability without proportionally increasing mechanical or structural complexity.
3Ease of operation
If the correspondence between user input and operation aspect is changed based on controller direction, then operability is improved, but device complexity increases
Solution Approach 1:
The correspondence between user input and operation aspect transitions from a static mapping to a dynamic one that adapts based on controller direction. This allows the same physical controller inputs to produce context-appropriate operations depending on user position, significantly improving operability while the software-based adaptation keeps added complexity manageable.
Solution Approach 2:
The system changes operational parameters (the mapping between input signals and game actions) based on detected controller direction. This dynamic reconfiguration of control correspondence allows users to operate more intuitively from different positions, with the complexity managed through software algorithms rather than hardware modifications.
Data Source
AI summary
A system includes a display, one or more processors, and one or more memories to store instructions that, when executed by the one or more processors, cause the one or more processors to perform obtaining a direction in which a controller is present with respect to the display, showing on the display, an image including a first object and a second object, the first object being moved in accordance with a user input to the controller without being moved in accordance with the obtained direction, the second object presenting information on at least one of a user who operates the controller and/or the first object, and changing at least one of a display position and/or an orientation of the second object in accordance with the obtained direction.


