Dynamic Drop Rate Rotation for Mystery Box Revenue

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Online game providers face revenue decline due to player disinterest in mystery boxes with static drop rates, as players lose interest when they already possess needed items or perceive low drop rates, leading to decreased sales even if the items remain valuable.

Innovation Solution

A system and method that allows game operators to periodically rotate drop rates for virtual items within mystery boxes based on predefined triggers, such as player purchases or game metrics, to enhance interest and revenue opportunities by increasing the likelihood of obtaining high-value items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If drop rates for virtual items in mystery boxes remain static, then the system is simple to operate and maintain, but player interest decreases over time leading to revenue decline

Engineering Contradiction:
Improvesimplicity of drop rate managementVSAvoidrevenue generation from mystery boxes
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements dynamic drop rates that automatically adjust based on player collection status. The system transitions from static to dynamic probability values, where drop rates change in real-time as players acquire items, creating a self-adjusting mechanism that maintains player interest without manual intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where player collection data is continuously monitored and fed back into the drop rate calculation algorithm. This feedback mechanism allows the system to respond to player progress and adjust probabilities accordingly, ensuring that items remain obtainable but not guaranteed, thereby sustaining engagement.

Inventive Principle:
Principle #23Feedback

2Productivity

If drop rates are adjusted frequently to maintain player interest, then revenue opportunities are enhanced, but system complexity increases

Engineering Contradiction:
Improverevenue generation from mystery boxesVSAvoidcomplexity of drop rate adjustment system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a self-service system where the game engine automatically calculates and adjusts drop rates based on predefined algorithms and player data. The system serves itself by autonomously managing probability adjustments without requiring external administrative intervention, thereby reducing operational complexity despite frequent rate changes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary configuration of adjustment parameters and algorithms during system setup. By pre-defining the logic and thresholds for drop rate modifications, the system eliminates the need for complex real-time decision-making, simplifying ongoing operations while maintaining dynamic adjustment capabilities.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If high value items are limited in occurrence to maintain their value, then item scarcity and desirability are maintained, but player motivation to continue purchasing mystery boxes decreases

Engineering Contradiction:
Improvevalue stability of virtual itemsVSAvoidcontinuous purchase behavior
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent applies dynamic adjustment to the occurrence of high-value items, where their drop probability is not fixed but varies based on player collection status. This dynamic approach allows the system to maintain item scarcity while creating targeted opportunities for acquisition, balancing value preservation with player motivation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements local quality adjustments by applying different drop rate modification strategies to different item categories and player segments. High-value items receive specialized handling with nuanced probability adjustments tailored to individual player progress, allowing targeted motivation without compromising overall item value integrity.

Inventive Principle:
Principle #3Local quality

4Quantity of substance

If players already possess needed items, then player collection completeness increases, but interest in continuing to purchase mystery boxes decreases

Engineering Contradiction:
Improveplayer item collection completenessVSAvoidmystery box sales volume
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent implements partial action by adjusting drop rates to provide enhanced opportunities for additional copies of already-owned items. Rather than guaranteeing completion, the system offers probabilistic bonuses that encourage continued engagement without undermining the challenge of collection.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system employs periodic action through time-based or event-based trigger mechanisms that occasionally increase drop rates for desired items. These periodic enhancements create anticipation and sustained interest, transforming the collection process from a finite task to an ongoing engagement with variable reward opportunities.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11794103B2System and method for rotating drop rates in a mystery box
Publication Date: 2023.10.24 KABAM INC
  • US11794103B2 patent drawing
  • US11794103B2 patent drawing

AI summary

A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes.