Dynamic Effect Processing Units for Diverse GPU Particle Rendering

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Solution Overview

Problem

Existing effect picture simulation technologies using GPUs suffer from limited diversity due to fixed attribute updates of particles, resulting in poor richness and diversity of visual effects.

Innovation Solution

The method involves dynamically assembling multiple effect processing units to create diverse association relationships between processing units, allowing for varied update relationships of particles, thereby enhancing the diversity of effect pictures by using GPUs to process and render particles through shaders.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed attribute updates of particles are used in GPU-based effect picture simulation, then computing and rendering performance is maintained, but the diversity and richness of visual effects is limited

Engineering Contradiction:
Improvediversity of effect pictureVSAvoidcomplexity of effect processing system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the effect processing system into multiple independent effect processing units, each responsible for specific particle operations (generation, update, rendering). This segmentation allows different units to be dynamically assembled to create diverse effect pictures while maintaining manageable complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic assembly of effect processing units based on runtime parameters and effect requirements. The system can dynamically configure which processing units are activated and how they are associated, enabling versatile effect generation without requiring a fixed complex structure for all possible effects.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple effect processing units are dynamically assembled to improve effect diversity, then the richness of effect pictures increases, but the system complexity and difficulty of management increases

Engineering Contradiction:
Improverichness of effect pictureVSAvoidease of managing effect processing units
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent designs effect processing units with universal interfaces and standardized data structures that allow them to be easily assembled and configured for different effects. Each unit can handle multiple types of particles and effects through parameter configuration, reducing the complexity of managing diverse processing units.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses template-based generation of effect processing units, where standard processing unit templates can be copied and configured for different specific effects. This copying mechanism with parameter customization simplifies the creation and management of multiple effect processing units while maintaining consistency and reducing operational complexity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240281919A1Effect processing method and device
Publication Date: 2024.08.22 LEMON INC(GB)
  • US20240281919A1 patent drawing
  • US20240281919A1 patent drawing
  • US20240281919A1 patent drawing

AI summary

Embodiments of the present disclosure provide an effect processing method and apparatus. The method comprises: acquiring effect resource data comprising a self-defined effect logic, the effect logic being used for specifying at least one effect processor and at least two associated effect processing units included in each effect processor; generating the effect processor and the effect processing units according to the effect logic, the effect processing units being used for processing the particles through a shader of a GPU; according to an association relationship between the effect processing units, sequentially invoking the effect processing units to process particles corresponding to the effect processor, to obtain an effect picture, wherein the particles are display objects of geometry.