Dynamic Effect Processing Units for Diverse GPU Particle Rendering
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Solution Overview
Problem
Existing effect picture simulation technologies using GPUs suffer from limited diversity due to fixed attribute updates of particles, resulting in poor richness and diversity of visual effects.
Innovation Solution
The method involves dynamically assembling multiple effect processing units to create diverse association relationships between processing units, allowing for varied update relationships of particles, thereby enhancing the diversity of effect pictures by using GPUs to process and render particles through shaders.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If fixed attribute updates of particles are used in GPU-based effect picture simulation, then computing and rendering performance is maintained, but the diversity and richness of visual effects is limited
Solution Approach 1:
The patent segments the effect processing system into multiple independent effect processing units, each responsible for specific particle operations (generation, update, rendering). This segmentation allows different units to be dynamically assembled to create diverse effect pictures while maintaining manageable complexity through modular design.
Solution Approach 2:
The patent implements dynamic assembly of effect processing units based on runtime parameters and effect requirements. The system can dynamically configure which processing units are activated and how they are associated, enabling versatile effect generation without requiring a fixed complex structure for all possible effects.
2Adaptability or versatility
If multiple effect processing units are dynamically assembled to improve effect diversity, then the richness of effect pictures increases, but the system complexity and difficulty of management increases
Solution Approach 1:
The patent designs effect processing units with universal interfaces and standardized data structures that allow them to be easily assembled and configured for different effects. Each unit can handle multiple types of particles and effects through parameter configuration, reducing the complexity of managing diverse processing units.
Solution Approach 2:
The patent uses template-based generation of effect processing units, where standard processing unit templates can be copied and configured for different specific effects. This copying mechanism with parameter customization simplifies the creation and management of multiple effect processing units while maintaining consistency and reducing operational complexity.
Data Source
AI summary
Embodiments of the present disclosure provide an effect processing method and apparatus. The method comprises: acquiring effect resource data comprising a self-defined effect logic, the effect logic being used for specifying at least one effect processor and at least two associated effect processing units included in each effect processor; generating the effect processor and the effect processing units according to the effect logic, the effect processing units being used for processing the particles through a shader of a GPU; according to an association relationship between the effect processing units, sequentially invoking the effect processing units to process particles corresponding to the effect processor, to obtain an effect picture, wherein the particles are display objects of geometry.


