Dynamic Element Function in Slot Machine Gaming Systems

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Solution Overview

Problem

Traditional slot games often lack excitement due to a lack of randomly generated bonus and high-payout elements, leading to player disinterest as these elements are not consistently generated in each round of play.

Innovation Solution

A dynamic element function is introduced where all elements in a play area are marked with a first type of marking, and if no elements are marked with a second type, a function such as 'wild' or 'multiplier' is randomly added to enhance the chances of forming winning combinations and triggering payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If elements are randomly marked in each round of play, then the game maintains simplicity and randomness, but bonus and high-payout elements are not consistently generated, leading to player disinterest

Engineering Contradiction:
Improvedynamic element functionVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic element function where element markings change based on game state. Specifically, elements can be dynamically marked as wild, bonus, or high-payout elements during gameplay rather than being fixed or purely random. This allows the game to adapt its characteristics to maintain player engagement while resolving the contradiction between randomness and consistency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of game elements dynamically. Elements can transition between different marking states (standard, wild, bonus, high-payout) based on game conditions. This parameter changes approach allows the system to guarantee presence of desirable elements without fundamentally altering the random nature of the game, thus maintaining simplicity while improving adaptability.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If bonus and high-payout elements are guaranteed to appear, then player excitement and engagement increase, but the random nature of the game is reduced

Engineering Contradiction:
Improvepresence of bonus elementsVSAvoidrandomness
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent applies preliminary action by pre-defining marking types and their associated functions (wild, bonus, high-payout) before gameplay begins. The system evaluates the randomly generated elements against these pre-defined criteria and applies appropriate markings. This ensures that bonus elements will be reliably present while maintaining the random generation process, as the randomness occurs in element generation rather than in the marking evaluation.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If wild and multiplier functions are added to elements, then winning combinations become more frequent, but the game outcome becomes less unpredictable

Engineering Contradiction:
Improvewinning combination frequencyVSAvoidoutcome unpredictability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent applies local quality by assigning specific functions (wild, multiplier, bonus) to specific elements based on their markings rather than applying uniform rules to all elements. Each marked element receives its function locally at its position in the game grid. This allows winning combinations to become more frequent through localized enhancements while maintaining overall game unpredictability, as the distribution and timing of marked elements remain random.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9466181B2Gaming method and apparatus with dynamic element function
Publication Date: 2016.10.11 KING SHOW GAMES INC
  • US9466181B2 patent drawing
  • US9466181B2 patent drawing
  • US9466181B2 patent drawing

AI summary

A method and apparatus for use in gaming activities such as slot machine. A plurality of symbols is presented in connection with a gaming activity. At least one multi-characteristic symbol capable of exhibiting a plurality of different gaming characteristics is also presented. A first gaming characteristic is attributed to the multi-characteristic symbol during play of the gaming activity. The multi-characteristic symbol's first gaming characteristic is replaced with a second gaming characteristic if none of the remaining plurality of symbols exhibit the second gaming characteristic.