Dynamic Evaluation Area Adjustment for Rhythm Game Engagement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional games often lose user interest due to monotonous marker movement patterns and fixed difficulty levels, which do not match the user's skill level.

Innovation Solution

A game control method and device that dynamically adjust the evaluation area's position, shape, and size based on note characteristic information, allowing for varied and challenging gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the marker movement pattern and evaluation scheme are kept simple and fixed, then the game structure is easy to implement, but the user loses interest due to monotony

Engineering Contradiction:
Improveuser engagementVSAvoidgame control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the evaluation area movable and variable rather than fixed. The evaluation area moves along with the note's movement path and changes its position dynamically during the game. This dynamic adjustment prevents monotony while maintaining manageable complexity through systematic movement rules.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters of the evaluation area including its position, size, and shape based on note characteristics and game state. By varying these parameters dynamically, the system creates diverse gameplay experiences without requiring completely different game mechanisms, thus improving user engagement with moderate complexity increase.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the level of difficulty is set and fixed at the starting point, then the game setup is simple, but the user loses interest when their skill level does not match the fixed difficulty

Engineering Contradiction:
Improvedifficulty adaptationVSAvoiddifficulty setting complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic difficulty adjustment by making the evaluation area move and change according to the note's progression. This dynamic behavior automatically adapts the difficulty level based on the current game state and note characteristics, eliminating the need for manual difficulty setting while maintaining simple game setup.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-adjustment of difficulty through automatic evaluation area modification based on note characteristics. The game autonomously adapts to the user's skill level by changing evaluation parameters without requiring user intervention or complex difficulty configuration mechanisms.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the evaluation area is fixed, then the game control is simple, but the user cannot be interested in various evaluation areas

Engineering Contradiction:
Improveevaluation area varietyVSAvoidevaluation control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the evaluation area dynamic by enabling it to move, change position, and vary shape according to note characteristics. This dynamic evaluation area creates variety in gameplay while following systematic rules that keep the control complexity manageable.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies local quality by customizing the evaluation area's properties (position, size, shape) according to the specific note characteristics at different locations in the game. Each evaluation area has unique properties suited to its context, creating variety without requiring complete system redesign.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11338196B2Game control method, game control device, and recording medium therefor
Publication Date: 2022.05.24 NEOWIZ
  • US11338196B2 patent drawing
  • US11338196B2 patent drawing
  • US11338196B2 patent drawing

AI summary

The present disclosure relates to a game control technology. An embodiment provides a computer-readable recording medium storing a program for executing a game control, the program being configured to implement: a display control function configured to conduct a control such that a note and an evaluation area indicator that indicates an evaluation area are displayed on a game screen, and to conduct a control such that at least one selected from the note and the evaluation area indicator is output while moving in a preset direction; a receiving function configured to receive an input signal of a user; an evaluation area determining function configured to determine at least one selected from the position of the evaluation area, the shape thereof, and the size thereof on the basis of note characteristic information that is set with regard to each note; and an evaluation function configured to confirm whether or not the note is processed successfully on the basis of the input signal and information regarding proximity of the evaluation area indicator and the note.