Dynamic Exercise Content Segmentation for Personalized Workouts

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Solution Overview

Problem

Conventional fitness videos provide linear exercise routines that do not account for individual user goals and abilities, failing to offer a personalized workout experience.

Innovation Solution

Dynamic exercise content systems that allow users to select and play back customizable exercise segments based on specified goals, abilities, and real-time feedback, using metadata tags and natural user interface devices for personalized adjustments during workouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If linear exercise routines are provided, then the simplicity of delivery is maintained, but the adaptability to individual user goals and abilities deteriorates

Engineering Contradiction:
Improveadaptability to user goals and abilitiesVSAvoidcomplexity of exercise content delivery
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The exercise content is divided into discrete, selectable segments that can be individually chosen and arranged. Each segment represents a complete exercise unit with specific characteristics (difficulty level, muscle group, duration), allowing the system to build customized routines by selecting and sequencing appropriate segments rather than delivering fixed linear content

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The exercise routine structure transitions from static/linear to dynamic/adaptable. The system dynamically selects and sequences exercise segments based on real-time user feedback, performance data, and predefined goals, allowing the workout content to change and adapt during execution rather than following a predetermined fixed path

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If fixed exercise content is delivered, then the ease of operation is maintained, but the ability to provide real-time adjustments based on user feedback deteriorates

Engineering Contradiction:
Improvereal-time adjustment capabilityVSAvoidease of exercise routine management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system incorporates multiple feedback mechanisms including user-provided feedback (subjective feelings, perceived exertion), performance feedback (objective measurements from sensors), and system-generated feedback (comparisons to goals, suggestions for modification). This feedback loop enables automatic real-time adjustments to exercise segments while maintaining ease of operation through automated decision-making algorithms

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-adjustment based on received feedback, automatically selecting and sequencing appropriate exercise segments without requiring manual intervention. The system serves itself by making real-time decisions about workout structure, intensity, and content based on user response and performance data

Inventive Principle:
Principle #25Self-service

3Productivity

If generic exercise content is provided, then the production cost is reduced, but the effectiveness for individual users deteriorates

Engineering Contradiction:
Improveeffectiveness of workout for user goalsVSAvoidcomplexity of content personalization
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The exercise content library is organized with specific local qualities or characteristics assigned to each segment (difficulty level, target muscle group, duration, intensity). This tagging system allows the system to efficiently retrieve and assemble segments with the precise qualities needed for each user's specific goals, providing personalized effectiveness without requiring completely unique content for each user

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10839954B2Dynamic exercise content
Publication Date: 2020.11.17 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10839954B2 patent drawing
  • US10839954B2 patent drawing
  • US10839954B2 patent drawing

AI summary

Techniques for dynamic exercise content are described. In implementations, exercise content is provided that includes a variety of different selectable exercise segments that can be individually selected and played back to generate an exercise routine. For example, particular exercise segments can be selected based on user-specified exercise goals, the physical abilities of a particular user, based on various types of feedback, and so on. To assist in the selection of particular exercise segments, exercise segments can be individually tagged with descriptive information, such as using metadata tags. Embodiments can also provide a variety of different types of performance-related feedback to a user during an exercise routine.